Here's case study of rigging a non-standard, non-biped, character with TSM2.
TSM2 does bipeds, and quadrupeds, and for any other odd creature you may dream up it has an a la carte menu of body parts to choose from.
The "Parts" tab in TSM2 Builder is used for this character
I. Assessing the character, choosing body parts, TSM Builder, Moving leg bones into place
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II. A few cautions about moving bones, positioning arm and head bones
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III. TSM Flipper, Assigning CPs, TSM Rigger, Testing the rig
Click to view attachment
Here's a boneless version of the Fly so you may follow along if you wish.
Click to view attachment
This is an hour of video. It goes faster when you're not explaining it along the way.
But really, an hour is not bad to go from zero to a rigged character that you can animate.
PixelPlucker's character was intentionally a very low-spline model so there wasn't much talk here about fan bones or smart skin or CP Weighting since it didn't need them. But that's really a discipline separate from what a "rig" does anyway.
