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Full Version: Rigging a non-typical character with TSM2 "Parts"
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > TSM2 - Rig
robcat2075
Here's case study of rigging a non-standard, non-biped, character with TSM2.

TSM2 does bipeds, and quadrupeds, and for any other odd creature you may dream up it has an a la carte menu of body parts to choose from.

The "Parts" tab in TSM2 Builder is used for this character


I. Assessing the character, choosing body parts, TSM Builder, Moving leg bones into place
Click to view attachment

II. A few cautions about moving bones, positioning arm and head bones
Click to view attachment


III. TSM Flipper, Assigning CPs, TSM Rigger, Testing the rig
Click to view attachment


Here's a boneless version of the Fly so you may follow along if you wish.
Click to view attachment


This is an hour of video. It goes faster when you're not explaining it along the way.

But really, an hour is not bad to go from zero to a rigged character that you can animate.

PixelPlucker's character was intentionally a very low-spline model so there wasn't much talk here about fan bones or smart skin or CP Weighting since it didn't need them. But that's really a discipline separate from what a "rig" does anyway.
HomeSlice
That's a nice demonstration Robert.
jason1025
Thanks Robert
jason1025
Just finished viewing all three tutorials. Those are very Valuable Tutorials, much appreciated.
pixelplucker
Awesome! Just downloaded the tuts.
I should probably post the fly and textures for people to used with the tutorial smile.gif

Of course I pick a really awkward character for my first tsm2 attempt smile.gif

Thanks
robcat2075
QUOTE(pixelplucker @ Aug 17 2009, 09:20 AM) *
Awesome! Just downloaded the tuts.
I should probably post the fly and textures for people to used with the tutorial smile.gif

Of course I pick a really awkward character for my first tsm2 attempt smile.gif

Thanks


I'm glad this came up because most people don't know that TSM2 has a solution for unusual bodies.

If you can post a version of the model with no bones I'll add it to the top post.
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