QUOTE(Walter Baker @ Aug 7 2009, 09:49 PM)

so now this creates more confusion in my mind, which would be the best way to go to have a dress move as cloth would on a model, cloth or CP weighting?
The cloth tuts that I have found seem very vague in fine tuning where as CP's are more specific yet a lot more work and the cloth may not flow as cloth would. I know it is a choice I have to make but which would give the better effect?
I saw a mov. that Vern did where a curtain opened and it swayed and moved smoothly which is what I would like but not sure how he did it.
the cloth thing is still as confusing as CP weighting, I guess it is all trial and error, for the best effect right?
Weighting the clothes to move with the body is the traditional solution for tight clothes like pants and shirts. Easier than cloth in the long run.
looser things like skirts that dont' directly follow the body could be done with a bunch of bones and dynamic constraints but this is challenging to rig.
Simcloth is the other alternative. You animate your character first, then simulate the cloth for the whole shot and hope to God it falls on the character right the first time, but it wont' so you tweak until you do.
HomeSlice has a good tut up on simcloth out there. You might pose questions to him after you've digested that.