The problem is it really didn't work. The trees all looked exactly the same and they appeared inside the geometry of the existing models.
So I came here to ask a question about flocking to see if there were any solutions and was offered a couple which I will explore shortly.
But since I was held up at that point I decided to take stock of where I was. Also to give my contributing artists and actors something to look at. Sort of a status update.
Man I have a lot of work to do.
I have to decal or decide on surface properties for a ton of buildings. I have fire escapes and balconies to build, along with cars, at least one truck, a dumpster or two. And windows. Oh my lord the windows.
If I choose to decal stuff I will in fact, first have to create the decals. No easy trick for a non artist.
All of that said, I'm pretty excited by how well this is going. I've been having a couple wierd errors involving models I've altered in muscle mode but other than that it has been silky smooth.
Anyway, here is a flythrough of where I'm at now. It's about 44 MB so I uploaded it to my Mediafire account instead of the server here. I don't want to take advantage of a good thing.
Any comments, thoughts, criticisms and suggestions are welcome.
I'll probably work on the fake outer walls and skydome next. Having no talent for art and not understanding how something like a curved object (the dome) can be made to look like a straight on view of a city skyline (my mind just can't seem to parse the perspective trick) I'm concerned about getting the look of this right before I start really detailing all the little stuff.
And the lighting. I still have to figure the lighting.
The render was done in Quicktime in preview mode with so so resolution so don't expect perfection but I'm pretty happy so far.
http://www.mediafire.com/?tvf3z2yxamy
