It started with wanting to animate a fish licking his chops after consuming a tasty morsel. The fish model had no tongue. Seeing as how I've become friendlier with splines and CP's, I thought no problem. Wrong. I'm running into the same problem that I had with the pump hose that I did a couple of weeks ago.
I obviously don't understand kinetic or inverse kinetic constraints. With this fish tongue there are a total of nine bones in line. I want to be able to grab the end of the bone at the tip and more or less drag it into position, with the bones acting like links in a chain. What would be the constraints and relationships from bone to bone that would help me to accomplish this. I feel that if I just had a better understanding of some of the basics, things would begin to make logical sense
Thanks in advance for your help.
