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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > Texturing
petokosun
i was wondering if some one could tell me the difference , advantages and disadvantages of using decal and materials.
Fuchur
QUOTE(petokosun @ Jul 17 2009, 11:59 AM) *
i was wondering if some one could tell me the difference , advantages and disadvantages of using decal and materials.


Decals:
- Pro: Can be positioned very precisly.
- Pro: Can drive color, bump, specularity, reflection and all the other stuff.
- Pro: Is easier to create.
- Con: Is resolution-dependend.
- Con: Model has to be unwrapped and very well layouted to apply it distortionfree.

Material: (as long as we are talking about procedural, none-map-based materials)
- Pro: Can be applied by an easy drag and drop-operation to any amount of groups/models. Changes at the main-material will effect all the applied surfaces.
- Pro: Resolution-independend.
- Pro: Easy to apply without distortion.
- Con: Hard to create.
- Con: Can render longer if it is too complex.
- Con: Cant drive all the possible properties. For example as far as I know you cant use it for example for Cookie-Cuts, etc.

Material (map-based):
- Pro: Can be applied by an easy drag and drop-operation to any amount of groups/models. Changes at the main-material will effect all the applied surfaces.
- Con: Will distort too.
- Con: Not resolution-independend.

This is just a short overview... there are other circumstances when one or some of the statements here are not true, but in general it is like that.
agep
Very nice overview Fuchur
robcat2075
some others:

materials:

pro - small file size
pro - properties can be animated
pro- can be saved in a PRJ


decals:

con - large file size
pro?con? - are animated as movies are, with multiple frames.
con - not saved in a PRJ
petokosun
Sehr gut
danke
I really thank you all for the reply
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