flashawd
Jul 16 2009, 04:14 PM
Hello - I am creating a character for a client, which I actually cannot show, so hopefully this makes sense to someone. I created him, added a rig, did the smartskinning and pulled the character into a choreograph. When I select the hip bone and move the character up and down (bending knees) it has an odd movement - the lower body seems to sit there, while the upper body moves down and goes into the mess of the lower body - kind of a delayed reaction (when I render it, it dows the same thing). When I select the hip bone and move it up and down in a chor or an action, the body almost acts like a soft rubber ball - stretching and squashing... this issue has never happened to me - hopefully I am not the only one that has run into this... it's very weird - I swear this isn't in my head and I haven't been smoking anything. ;-)
Thanks for any help or suggestions - Eric
robcat2075
Jul 16 2009, 04:39 PM
Is there a "lag" inadvertently set on any constraint in the hips/torso region?
you need to have "Show advanced properties" ON to see this.
itsjustme
Jul 16 2009, 04:55 PM
First, what rig are we talking about, Eric? Second, have you assigned your CP's to the correct bones? The delay and weirdness could also be caused by a circularity error in the rig...is it installed correctly?
Have you checked your Smartskins? There may be things that you unintentionally edited in one of them.
flashawd
Jul 17 2009, 05:44 AM
Thanks for the response. It was the old 2002 rig - I am pretty sure it is something I screwed up when smart-skinning the guy - I just decided to re-rig him and that worked fine. Have a great weekend - E
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