Hi everyone.
8 months ago or so, I lost 2 nice animation projects that I was working on in Animation Master.
What happened was my computer's fault, I lost many personal documents too.
I was thinking about all the modeling and rigging work I would have to do again in order to create another animation.
I believe that one person alone can make a nice animation, provided they have the right tools.
Just by the thought of having to model and rig many characters again for a new animation(taking into consideration the time it took me to create and rig in my other animations), I decided to do something about it.
I wanted to monumentally decrease the time it takes to rig a character, meaning, every single part of a model, eyes, mouth with phonemes, extremities, etc.
So I decided to create an application that will take care of weighting and rigging, and posing, just by minimally setting up a model.
First I made some testes with code, and I got to rig eyes and lips and extremities, and I realize that it is possible.
So for the last 8 month I have been working on it, and I am very close to the beta testing.
The name of the program is "Rings", because the little setup in the models is with semi rings.
The program is actually to generate a file, there is an engine that I created appart from the program that takes care of interpreting that file and doing any setup
on a model, meaning that you do not have to know how to use the program in order to setup a model.
I did not want to tell before until I was sure and close to the beta testing.
I am also planing for automatic installation of newton systems, generations of models, car rigs with all the setups, bicycle chains rigs(includes tank belt rigs),etc.
The thing is that I made the program in a way to give the user the ability to create their own automatic rigs of whatever it may be.
I would like to know if a program like this would be of good use to anyone.
Here is the screenshot of Rings
Don't be intimidated, this is only to show how the program looks. Those collorfull things are floating graphs that can be moved around and connected with each other to form a logic. I have created graphs that represent bones, constraints, relationships, etc.
Click to view attachment
Click to view attachment
