Help - Search - Members - Calendar
Full Version: Controlling dynamic object properties with a bone and expressions
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Expressions
heyvern
So this came up in my rag doll topic. I want to control density of newton objects with a pose. Apparently this is possible using an expression. So then my head started to spin with ideas. What about adding bones to a dynamic Newton object that has expressions to control ALL properties of the Newton object????!!! This would be COOOL! Scale a bone to change the "weight". Scale a bone to change elasticity, softness, to turn on group density, high velocity etc etc. These bones could be kept in a model that could be imported for each newton object. Just import the model and the bones and expressions are already set up. Or maybe poses for each model would work better? I don't know... I kind of like working right in the chor window as much as possible. Newton properties can't be "animated" so will have to see how that might effect simulations if the bones or poses have keys.

I get so tired of constantly having to scroll down to the properties of a newton object in the PWS or the objects folder, click open that pluging trangle blah blah blah I'm freaking lazy, just to tweak some settings for newton. Imagine how easy it would be to have bones or pose sliders easily accessed that could control these properties. I plan to work on this soon.

-vern
mtpeak2
QUOTE
Newton properties can't be "animated" so will have to see how that might effect simulations if the bones or poses have keys.

If you go the pose slider route to adjust the expressions and newton properties, you could just set them in the models user properties, this way no keys are made.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.