So this came up in my rag doll topic. I want to control density of newton objects with a pose. Apparently this is possible using an expression. So then my head started to spin with ideas. What about adding bones to a dynamic Newton object that has expressions to control ALL properties of the Newton object????!!! This would be COOOL! Scale a bone to change the "weight". Scale a bone to change elasticity, softness, to turn on group density, high velocity etc etc. These bones could be kept in a model that could be imported for each newton object. Just import the model and the bones and expressions are already set up. Or maybe poses for each model would work better? I don't know... I kind of like working right in the chor window as much as possible. Newton properties can't be "animated" so will have to see how that might effect simulations if the bones or poses have keys.
I get so tired of constantly having to scroll down to the properties of a newton object in the PWS or the objects folder, click open that pluging trangle blah blah blah I'm freaking lazy, just to tweak some settings for newton. Imagine how easy it would be to have bones or pose sliders easily accessed that could control these properties. I plan to work on this soon.
-vern