QUOTE(Gerry @ Jun 4 2009, 08:25 AM)

thanks Rob, but I'm going to take a step back and rerig. If there are more problems I'll let you know.
If you think you found a bone mistake you can re-run rigger to re-rig a thumb.
-delete the TSM constraints for that thumb. This takes a bit of detective work in the PWS. Every constraint referencing a bone in the thumb.
-delete the rigging bones that TSMRigger added to the thumb. these are typically black bones in the PWS.
-save model with new name
-run TSMRigger and deselect every item in the list of things it will rig except the the thumb you want to re rig
It is possible to do this wrong and get unexpected results.