I have something I would like to do in my rig for my goat.
He has pompoms(longer hair) below his knees that comes down and covers the top of each of his hooves.
It's made of surfaces, not a hair emitter.
I would like to rig the pompom (blue in the attached model) so that it has some dynamic secondary motion.
I've not tried this before.
I presume it can be done with dynamic constraints, lag, or who knows how else.
I would be great if it could use collision detection with the hoof so that is looks simi-realisticly like hair bouncing and swinging around as he walks and runs but does not intersect the hoof.
I have included a project file with the leg bones and the basic weighting of the CP's.
If anyone is interested in showing me how they would approach this I would really appreciate the input.
Thanks,
Click to view attachment Click to view attachment
