Another interesting character - that has...um...Spleeny CHARACTER. I love how you make such interesting characters.
BUT your spline layout doesn't do them justice. It's not too late for the next one to do with less creasing & make more animatable. (maybe even not too late for this one?)
QUOTE(TheSpleen @ Apr 8 2009, 05:48 PM)

trying to improve my modeling.
QUOTE(Crazy Jesse)
start with low res and work up, add splines/patches as needed
Jesse gave you great advice.
I am a rubbish modeler. So, do not use my models as an example - but use Ken Heslip's or some other modeling master.
Just recently, I have distilled for myself what one "ought" to do when laying out splines, to minimize creasing, and for good facial animation (a la "Stop Staring").
The first thing to think about for face splines is the placement of the "holes" (eyes, mouth, ears) and where the 5 point patches will be. Any human face can be layed out this way. Asymmetry can be introduced after 1/2 the face is modeled (and copy, flipped, attached if appropriate).
And then - after the basic layout of holes and 5 point patches - do as Jesse says - refine, refine, refine
Here's a potential path of how to layout splines - using Pon from Scarecrow of Oz as an example. I did not take the refinement to completion.
(I hope you don't mind me posting these images in your topic - if so I will delete it or perhaps someone can move these to its own thread)