frosteternal
Jan 28 2009, 07:07 AM
To try something different, this time I did some prelim. sketches, then modeled the main character's head in Sculpey.
I intend to use the physical model as a reference when I begin splining.
Click to view attachmentClick to view attachmentClick to view attachmentThis is not my usual workflow. I found the "real-world" sculpting very relaxing, however.
alano
Jan 28 2009, 09:17 AM
I do that a lot and yes it is relaxing. Love the character.
Alan
robcat2075
Jan 28 2009, 09:33 AM
I did that the first time I ever had to model a character head. I couldn't translate my 2D sketches into 3D without somethign physical to look at.
frosteternal
Feb 7 2009, 08:57 AM
Did a bit of modeling while stuck at home on a gorgeous day (piano tuner is here.)
Click to view attachmentEnded up roughing a mesh onto my maquette with a micron pen and then using reference photos to start meshing in the nose. I didn't get too far yet just killing time until we can get out of the apartment.
As far as "Figure Drawing" goes, we've been brainstorming some ideas to flesh out the premise. So far I'm going to be a bit mysterious with the story-line, until we nail it down a bit better and I board it out.
It is set in an art classroom/studio. The above character is the instructor. He is very passionate about drawing. Very.
nimblepix
Feb 8 2009, 12:56 PM
Yes, I love this method too.
If you bake your model,
it's fun to draw the splines on it
before taking the photos (telephoto if you can).
Here's a sample from 2002.
Click to view attachment
frosteternal
Feb 8 2009, 09:00 PM
That is exactly what I did. Only messier. =)
frosteternal
Feb 11 2009, 04:58 AM
Here's a bit more of the model...
(been busy with school and finding an extra job)
Click to view attachment
frosteternal
Feb 11 2009, 08:28 AM
And the head is pretty much done. Well, except for the lumps. The lumps are interesting, but I'm not sure they will be left alone.
Click to view attachment
alano
Feb 11 2009, 09:16 AM
I love the lumpiness. Lots of character.
Alan
frosteternal
Feb 11 2009, 07:11 PM
I cleaned up some of the lumpiness, modeled some extra face creases, added his eyebrows, etc.
Click to view attachmentI'll be working on his body soon, then moving on to the next character.
Since there are still about three more characters to be modeled after this, I plan to model them all before any rigging.
frosteternal
Feb 11 2009, 08:38 PM
Fixed the mouth. It was wayyyy too wide.
Click to view attachment
DarkLimit
Feb 12 2009, 12:06 AM
-Nice job so far-
-His skin is that SSS?-
-What are ur settings?-
frosteternal
Feb 12 2009, 02:45 PM
QUOTE(DarkLimit @ Feb 12 2009, 02:06 AM)

-Nice job so far-
-His skin is that SSS?-
-What are ur settings?-
Yes, I used it in conjunction with the "fake" diffuse skin shader.
1/2 Extinct. dist for SSS are as follows...
R = 20
G = 15
B = 10
Density = 150%
I also tweaked the fall off of the surface to 95%
I don't want a realistic look, more a stylized effect, so I'm sure my settings aren't accurate.
Rodney
Feb 16 2009, 02:43 PM
Very nice Jesse!
I'm going to state the obvious about the male character.
Someone has to state the obvious so it might as well be me.

That nose...
This is obviously a stylistic choice and I don't have your insight into the design or story.
My concern would be that his expressions won't read as well as they could from the front.
The size isn't the issue as much as the width.
I'm not concerned as I'm sure you will prove me spectacularly wrong.
As the whole thing is about 'Figure Drawing' I'd guess that nose is an important aspect of the film.
If not, perhaps his schnozz could be adjusted a little bit more.
In favor of keeping it... it does make him a very unique character.
frosteternal
Feb 16 2009, 03:02 PM
QUOTE(Rodney @ Feb 16 2009, 04:43 PM)

Very nice Jesse!
...
As the whole thing is about 'Figure Drawing' I'd guess that nose is an important aspect of the film.
If not, perhaps his schnozz could be adjusted a little bit more. In favor of keeping it... it does make him a very unique character.

Rodney, the teacher has been designed from the beginning with that ungainly proboscis, but I too share your concern about his animability (made up word.) After I get the basic heads all done and attached to their bodies, and start rigging I'm going to do some animation tests to decide whether or not the nose wants shrinking. Thanks for the insightful comment!
Tonight I'm modeling the main character Sculpey maquette to stay on my self-imposed schedule.
animas3D
Feb 17 2009, 04:38 PM
I like the nose.
kwhitaker
Feb 21 2009, 10:21 PM
QUOTE(frosteternal @ Jan 28 2009, 07:07 AM)

To try something different, this time I did some prelim. sketches, then modeled the main character's head in Sculpey.
I intend to use the physical model as a reference when I begin splining.
Click to view attachmentClick to view attachmentClick to view attachmentThis is not my usual workflow. I found the "real-world" sculpting very relaxing, however.
you're making a great start. I to, used Sculpey.
it was the perfect medium when I sculped fairies. can't wait to see your next project come together
I, think noses are good keys to character,just a thought
frosteternal
Feb 22 2009, 07:14 AM
QUOTE(kwhitaker @ Feb 22 2009, 12:21 AM)

you're making a great start. I to, used Sculpey.
it was the perfect medium when I sculped fairies. can't wait to see your next project come together
I, think noses are good keys to character,just a thought

You sculpted fairies? Cool beans, any links to examples of your work?
Oh, and I'll follow my nose on the second thought
frosteternal
Feb 22 2009, 09:09 AM
Okay, I'm moving onto the body for the teacher now... this will be interesting, because, for reasons essential to the story, he must be modeled naked.

and then clothed separately...
HomeSlice
Feb 22 2009, 03:31 PM
QUOTE(frosteternal @ Feb 22 2009, 09:09 AM)

Okay, I'm moving onto the body for the teacher now... this will be interesting, because, for reasons essential to the story, he must be modeled naked.

and then clothed separately...
An alternative would be to make two versions of him - one clothed and one naked. Once you finish the film, you can go back to the scene where he undresses and re-do it, showing him undress in front of the camera if you're into that sort of thing.
frosteternal
Feb 22 2009, 04:49 PM
QUOTE(HomeSlice @ Feb 22 2009, 05:31 PM)

QUOTE(frosteternal @ Feb 22 2009, 09:09 AM)

Okay, I'm moving onto the body for the teacher now... this will be interesting, because, for reasons essential to the story, he must be modeled naked.

and then clothed separately...
An alternative would be to make two versions of him - one clothed and one naked. Once you finish the film, you can go back to the scene where he undresses and re-do it, showing him undress in front of the camera if you're into that sort of thing.

Haha... no he needs naked modeling, there will be various stages of dress/undress. Just got home and may model some after dinner. (Not before.)
kwhitaker
Feb 23 2009, 11:35 AM
I, think noses are good keys to character,just a thought

[/quote]
You sculpted fairies? Cool beans, any links to examples of your work?
Oh, and I'll follow my nose on the second thought

[/quote]
did have a web site leaffairies.com. But my site manager became very ill. I didn't know how to run it.

So I took the site down.
but it's such a good idea what your doing.. I'll post a sample of my characters, that started out in sculpy in the Jaws section
frosteternal
Feb 25 2009, 09:52 PM
First off, the teacher's full head model. Body to follow.
Click to view attachment
frosteternal
Feb 28 2009, 07:43 AM
Alright, I had a few minutes and was able to finally start on the modeling of the torso, for the rather rotund instructor.
Click to view attachment
steve392
Feb 28 2009, 07:48 AM
I think what youv got so far allready suits his face ,nice modeling
frosteternal
Feb 28 2009, 11:29 PM
Thanks, I haven't many consecutive slices of time lately, so I fit it in when I can. =)
Next post should be by Tues....
frosteternal
Mar 1 2009, 05:53 PM
More naked torso. Slowly, slowly...
Click to view attachment
frosteternal
Mar 1 2009, 09:20 PM
Eww...the SSS really makes this rather gross.
Click to view attachmentG'night!
steve392
Mar 2 2009, 12:38 AM
Yea sss doese make a lot of differance ,it looks a lot more like flesh ,howd you do that
robcat2075
Mar 2 2009, 09:08 AM
QUOTE(frosteternal @ Feb 28 2009, 09:43 AM)

Alright, I had a few minutes and was able to finally start on the modeling of the torso, for the rather rotund instructor.
Click to view attachmentthat's every gym teacher I had in school.
frosteternal
Mar 3 2009, 06:42 AM
QUOTE(robcat2075 @ Mar 2 2009, 11:08 AM)

QUOTE(frosteternal @ Feb 28 2009, 09:43 AM)

Alright, I had a few minutes and was able to finally start on the modeling of the torso, for the rather rotund instructor.
Click to view attachmentthat's every gym teacher I had in school.
Well, perhaps under the clothing of every art teacher is the body of a gym teacher?
I may tone down the fat a bit.
frosteternal
Mar 3 2009, 06:44 AM
QUOTE(steve392 @ Mar 2 2009, 02:38 AM)

Yea sss doese make a lot of differance ,it looks a lot more like flesh ,howd you do that
Just the same settings I used for his face, earlier in the posts. Umm....20, 15, 10? (RGB 1/2 extinct distance)150ish density...
The colour of the skin is something that needs to be tweaked per character.
Rodney
Mar 3 2009, 07:23 AM
QUOTE
I may tone down the fat a bit.
Oh sure. You'll tone down the fat but not the nose.
just kidding!
That SSS does really make a difference.
Edit: (I said the SSS
doesn't make a difference. IT VERY OBVIOUSLY
DOES!)
steve392
Mar 3 2009, 11:45 AM
Thank's for the settings ,it looks quite a bit differant when I put them together on the same monitor ,more waxy baby skinn sortof
frosteternal
Mar 3 2009, 01:08 PM
QUOTE(steve392 @ Mar 3 2009, 01:45 PM)

Thank's for the settings ,it looks quite a bit differant when I put them together on the same monitor ,more waxy baby skinn sortof
Yeah, adjust the fall-off to 95%, also SSS depends upon model's virtual size (how many cm tall etc) so there are a million different factors. I'm only using it this early in the project because it does impact the modeling stage in visualizing how it will look. (I did have to rework the old man in "The Mountain" when SSS was added in v14 and we decided to use it.) Especially things like wrinkles and folds that read fine in Phong shading may be lost in scattered shading.
frosteternal
Mar 6 2009, 10:00 PM
A bit more modeling before bed.
Click to view attachmentI had to censor his "parts."
steve392
Mar 7 2009, 02:58 AM
Thats looking real good ,nice modeling
NancyGormezano
Mar 7 2009, 11:44 AM
looking very good, great pasty-white-appropriately saggy fleshy looking skin - but...butt...butttt -
This guy must go to nude beaches, as I can't see any tan lines from his speedo bathing suit...and I looked.
frosteternal
Mar 11 2009, 06:47 PM
QUOTE(NancyGormezano @ Mar 7 2009, 02:44 PM)

looking very good, great pasty-white-appropriately saggy fleshy looking skin - but...butt...butttt -
This guy must go to nude beaches, as I can't see any tan lines from his speedo bathing suit...and I looked.
I have to say when we were last at the nude beach, I did see an old man built almost like this (less firm, more saggy.)
You seem knowledgeable about this subject, Nancy...
frosteternal
Mar 15 2009, 10:10 PM
All right...finally recovered from the flu (yuck) and finished up modeling the naked version of the instructor...(yuck)
I'm off to bed.
Click to view attachment
TheSpleen
Mar 15 2009, 10:37 PM
hahahahaha
love it!
steve392
Mar 16 2009, 12:02 AM
Yea graet looking model ,I like the proportions
frosteternal
Mar 16 2009, 08:33 AM
QUOTE(steve392 @ Mar 16 2009, 03:02 AM)

Yea graet looking model ,I like the proportions
Thanks, the proportions are, I fear, going to be a Rigging Challenge.
We shall see, but for now I'm off to model the girl's (clothed) body.
NancyGormezano
Mar 16 2009, 11:12 AM
Very good - fun character - quite Wallace & Grommitish looking...er...more Wallace-ish than Grommit
frosteternal
Mar 16 2009, 10:34 PM
QUOTE(NancyGormezano @ Mar 16 2009, 02:12 PM)

Very good - fun character - quite Wallace & Grommitish looking...er...more Wallace-ish than Grommit
Thanks Nancy!
He decided to do a quick pose for you =)
Click to view attachment
TheSpleen
Mar 16 2009, 10:53 PM
hahahasnorthahaheeheehohoguffaw
NancyGormezano
Mar 17 2009, 11:02 AM
QUOTE(frosteternal @ Mar 16 2009, 11:34 PM)

Thanks Nancy!
He decided to do a quick pose for you =)
Awwwww...that's sweet...naked boy is Waltzing Matilda
frosteternal
Jul 16 2009, 02:44 PM
Next step, clothing for the teacher. Working out some ideas in my spare time, I'll post when I get a chance.
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