QUOTE(jason1025 @ Mar 26 2009, 06:17 AM)

Very cool
My firs reaction is why do I want to switch to this rig? So It would be nice if there was a button that lead me to a video that sells me on the rig, lets me know why I would take the time to learn this rig when I have invested time in TSM2. Dont get me wrong, my instinct says this rig has its advantages or you folks wouldn't have put all this time into it. It would just be nice if I could see a short infomercial style video illustrating why I want to learn this rig over the next. I know its a lot to ask for but those kinds of things get me excited about the product.
I'm not trying to sell anyone on switching rigs, I'm trying to provide information on the use and installation of the Squetch Rig. I don't care what rig anyone uses, there are several good rigs currently available, the Lite Rig, 2009 Rig, TSM2, Barry Zundel's rig, Jeff Lew's rig, the S.U.R.E. rig, etc. This tutorial (when it is finished) is meant to give as close to a complete guide as possible for the Squetch Rig. It's going to show how to use every control when animating (that's what the "Animating" section of the tutorial is for) and how to install and set up the rig (that's what the "Installation" section is for)...it should make the rig more accessible.
In my mind, the Squetch Rig is not a product, since it's free...all the work on the rig and tutorials have been donated to the community by everyone involved. I realize that "product" doesn't necessarily mean something that costs money, but I think it might be confusing to some people if that word is used...reading with translation software is one possible scenario.
QUOTE(rusty @ Mar 26 2009, 09:25 AM)

Two reasons 'not' to switch (for myself anyway) 'used' to be that (1) the 'adjust compensates' part of the installation (over 100 multiple and complex steps) made the installation too much work (I'll get disagreement on this one from many)
A video tutorial on the process (which is going to be part of this), might help clear this up. For some, it's going to be a deal-breaker and I understand that. All of the other rigs I mentioned don't require the resetting of compensates, so there are other options. I'm not a programmer, so there isn't an installer for the Squetch Rig that will automatically reset the compensates like TSM2. Quite a few of them were eliminated using Expressions, but there are a lot of places where the design of the rig requires the compensates.
QUOTE(rusty @ Mar 26 2009, 09:25 AM)

(2) that the rig was never stabilized at any point -- that is to say, there was no 'stable' version (like version 1.0) and, new/improved feature updates came out almost every week and there was usually no way to apply these short of a complete re-install (I did this for half a year never once completing an install before a new version I wanted came out and I was completely redoing the installs of eight characters).
Every time there was a bug fix or improvement, I used to release it immediately. There have been quite a few updates made since the last posted release. I have made them available to those wanting to use them, but I have been holding out on a posted release until I get the tutorial finished.
QUOTE(rusty @ Mar 26 2009, 09:25 AM)

Some more reasons ''''''might be'''''' (and this is in general of any software) that there are now too many features and, because of this, it takes up too much memory (i.e. can you put 8 characters in a scene and still be able to function in AM). Also, in many cases, due to the complexity and sheer number or features and the inability to adequately test everything... the level of stability is low (more bugs), the frequency of updates is high and the learning curve is steep plus the ability to keep documentation/tuts up to date goes beyond support resources. Again, possible situations for any software. I have no reason to believe that the Squetch rig suffers from any of these except that the number of features was approaching the 'all things for all people' level when I last looked.
The Squetch Rig was used in TWO...I don't know of any time that the rig was the cause of a slowdown. Proxy versions of the characters and sets were built to improve the speed of animating, but those proxies had the same rigs in them...although the muscle-based poses (for the characters that didn't have bone rigged faces) were not transferred.
The tutorials were being outpaced by the updates, so they were outdated as they were finished in the past. That's one of the reasons I have waited so long to put this next set of tutorials together...I think it's going to be stable for quite a while.
QUOTE(rusty @ Mar 26 2009, 09:25 AM)

I hope this helps (and I pray does not offend anyone).
I can only speak for myself, but I have never been offended by anything you've posted, Rusty.