jirard
Feb 28 2009, 09:24 PM
While i am getting the story straight I am gonna post how i model a face. If anyone wants to comment on a faster workflow or has any crits or suggestions feel free to post.
I always start by setting up an outline of the face and then lathing The cross secetions are set to 12 (tools/options/modeling tabs)
Click to view attachmentAfter Lathing I delete the bottom points
Click to view attachmentAfter playing with the splines a bit I will select the front half of the face and copy it (ctrl+c keys) then press the (/) key to select the rest and then delete everything and paste (ctrl+v)
Click to view attachmentI will do the same for the front side of the face
Click to view attachmentAfter this I start to set up a muscle pattern for the character
jirard
Feb 28 2009, 09:34 PM
I will just add progress as I go. (It will look like a mess while it takes shape)
Click to view attachmentClick to view attachment
jirard
Feb 28 2009, 10:02 PM
jirard
Feb 28 2009, 11:47 PM
This is where it starts getting messy and I get frustrated
Click to view attachment
jirard
Mar 1 2009, 01:13 AM
TheSpleen
Mar 1 2009, 01:18 AM
nice topic
jirard
Mar 1 2009, 10:06 AM
robcat2075
Mar 1 2009, 11:16 AM
That's an interesting workflow and a bit different from what most people have been doing but you get a good result.
It would be great if you could make a detailed step-by-step. for people to follow.
jirard
Mar 1 2009, 01:51 PM
QUOTE(robcat2075 @ Mar 1 2009, 11:16 AM)

That's an interesting workflow and a bit different from what most people have been doing but you get a good result.
It would be great if you could make a detailed step-by-step. for people to follow.
Is there a program I could use to film the whole process while i am modeling.
itsjustme
Mar 1 2009, 05:53 PM
QUOTE(jirard @ Mar 1 2009, 03:51 PM)

QUOTE(robcat2075 @ Mar 1 2009, 11:16 AM)

That's an interesting workflow and a bit different from what most people have been doing but you get a good result.
It would be great if you could make a detailed step-by-step. for people to follow.
Is there a program I could use to film the whole process while i am modeling.
For Windows, you could use
Camstudio.
Hope that helps, Jirard.
jirard
Mar 2 2009, 04:10 PM
QUOTE(itsjustme @ Mar 1 2009, 05:53 PM)

QUOTE(jirard @ Mar 1 2009, 03:51 PM)

QUOTE(robcat2075 @ Mar 1 2009, 11:16 AM)

That's an interesting workflow and a bit different from what most people have been doing but you get a good result.
It would be great if you could make a detailed step-by-step. for people to follow.
Is there a program I could use to film the whole process while i am modeling.
For Windows, you could use
Camstudio.
Hope that helps, Jirard.
Thanks
This does help. I have the next few days off so I will check it out and post.
jirard
Mar 4 2009, 08:35 AM
I didnt like where the other model was going so I started all over. Just a few more tweaks to the forehead and lids and this part will be done. I still dont feel like it looks right though but I will keep plugin away
Crits welcome
Click to view attachment
largento
Mar 4 2009, 08:42 AM
Hey, Jirard! As always, your character is looking great! What is it specifically that doesn't feel right? Have you tried drawing rotos (front and side view) for one of your characters?
jirard
Mar 4 2009, 09:00 AM
QUOTE(largento @ Mar 4 2009, 08:42 AM)

Hey, Jirard! As always, your character is looking great! What is it specifically that doesn't feel right? Have you tried drawing rotos (front and side view) for one of your characters?
I have been checking out
this ladies artwork for inspiration as far as character design goes. I think i am trying to implement to many ides in one character. I want a childish innocent look but all my models seem to have a touch of insanity to them. Any suggestions on talking away the evil madness that they have.

I usually have an idea in mind and just try and work it out as I am modeling I think I will just start sketching this stuff out first maybe that will help. i dont like to use rotos. It never turns out how i want doing it that way.
jirard
Mar 4 2009, 12:10 PM
Maybe Shirley Temple curls?
Click to view attachment
NancyGormezano
Mar 4 2009, 12:27 PM
QUOTE(jirard @ Mar 4 2009, 12:10 PM)

Maybe Shirley Temple curls?
very cute!
frosteternal
Mar 6 2009, 10:21 PM
QUOTE(NancyGormezano @ Mar 4 2009, 02:27 PM)

QUOTE(jirard @ Mar 4 2009, 12:10 PM)

Maybe Shirley Temple curls?
very cute!
Yeah - go curls!
steve392
Mar 7 2009, 02:56 AM
The hair goese real well with that face ,another good charector
jirard
Mar 10 2009, 06:48 PM
Thanks
I am working on a few more tweaks
jirard
Mar 29 2009, 03:40 PM
Ok gonna tryout modeling with camstudio tonight i will upload the video if I can figure out how to work the software and/or if the model is worth it.
jirard
Mar 29 2009, 05:40 PM
Whoa 200mb!!! I cant upload this avi (camstudio). Is there any suggestions on how to get this size down
TheSpleen
Mar 29 2009, 06:21 PM
QUOTE(jirard @ Mar 29 2009, 06:40 PM)

Whoa 200mb!!! I cant upload this avi (camstudio). Is there any suggestions on how to get this size down
YouTube it
itsjustme
Mar 30 2009, 12:17 AM
QUOTE(jirard @ Mar 29 2009, 08:40 PM)

Whoa 200mb!!! I cant upload this avi (camstudio). Is there any suggestions on how to get this size down
You can compress the file into something more suitable for download using something like
Super if you are using Windows.
Hope that helps, Jirard.
nimblepix
Mar 30 2009, 04:44 AM
Fun model!
She's got a "don't mess with me" attitude. : )
jirard
Apr 5 2009, 05:52 PM
QUOTE(nimblepix @ Mar 30 2009, 04:44 AM)

Fun model!
She's got a "don't mess with me" attitude. : )
Thanks
My daughter is "designing" the kid characters. This is one of the adult w.i.p.'s
Click to view attachment
jirard
Apr 9 2009, 08:32 PM
itsjustme
Apr 9 2009, 11:58 PM
Looking great so far, Jirard!
jirard
Apr 10 2009, 08:06 AM
QUOTE(itsjustme @ Apr 10 2009, 12:58 AM)

Looking great so far, Jirard!
Thank you
I fixed a couple of areas but lost the hair in the process. i dont think i will add the hair till I finish. I was just kinda tinkering with it anyway. I will also add a gradient for the eyelids.
Click to view attachment
TheSpleen
Apr 10 2009, 08:23 AM
She looks great!
NancyGormezano
Apr 10 2009, 10:33 AM
very nice modeling/character style !
The sss looks really nice - how are your render times?
jirard
Apr 10 2009, 11:02 AM
QUOTE(NancyGormezano @ Apr 10 2009, 11:33 AM)

very nice modeling/character style !
The sss looks really nice - how are your render times?
Thank you
I am using the dublight skiylight rig which is a little bit faster than some of the others out there. This causes the render times to go up, but it is still taking about 1min to render per pass on my old computer. SSS speed and quality depend on alot of things. Lights, size of the model in relation to the lights, how close the camera is to the model, resolution, rays cast, half extinction rates, and I am sure there are more

.In regards to half extinction rates Frosteternal seems to be getting good results with some high extinction rates.
I used 5 passes on the previous render, softening the shadows in each pass.
Click to view attachment
jirard
Apr 10 2009, 09:27 PM
I dont know who modeled the teeth or where I found them. I think I got them off of this forum somewhere. Whoever modeled them I want to say thanks.
Click to view attachment
DarkLimit
Apr 11 2009, 05:59 AM
-Inspiring work Jirard, keep it up..
TheSpleen
Apr 11 2009, 06:04 AM
very distinct look
jirard
Apr 14 2009, 10:32 PM
Finished the proportions on the head. I still have some work to do on it but I will move on to the body. I decided to give her a 1920's hairstyle. I added a pic of what I am trying to achieve as far as the hair goes. Crits welcome.
Click to view attachmentClick to view attachmentClick to view attachment
steve392
Apr 15 2009, 12:06 AM
Nice face ,the cheek bones look a bit big if your going to the image but I prefer the way it is
jirard
Jun 21 2009, 02:14 PM
Sorry for the long delay. Real life and this economic climate have been kickin my but! I havent done much but plan to get back on this. I will give a basic idea on what the story is about soon, 2 comic book artist will storyboard it for me and a friend of mine who is an out of work 2d effects said he would help after I get the story and boarding all straight. I may use some of the characters I have already made and modify other models that came with the software (with permission of course). here is a character I was working on last night
Click to view attachment
TheSpleen
Jun 21 2009, 02:59 PM
love your style
John Bigboote
Jun 22 2009, 07:49 AM
Looking really good. I love the SSS. I would like to rely on SSS fulltime because it looks so real and renders so fast- but have had troubles with it in animation sequences quitting out midway on renders.
Zaryin
Jun 22 2009, 10:22 AM
Please take this as a compliment, but I definately see a huge improvement in the smoothness of your splinage and models as a whole since last year. It makes your art style even better. Excellent!
KenH
Jun 22 2009, 04:01 PM
Great characters! Really looking forward to this short.
Here was me thinking you were giving away your old characters because you were going somewhere else. Glad you didn't.
kwhitaker
Jun 22 2009, 05:39 PM
what a fun character, nice job :
steve392
Jun 22 2009, 10:30 PM
Nice charector ,love the mouth shape
jirard
Jul 26 2009, 04:46 PM
I have been playin with different methods as fas modeling goes I am planning on using a small number of patches and still get the right amount of detail using normal and displacement maps. this roof has 36 patches
Click to view attachment
Rodney
Jul 26 2009, 05:27 PM
Nice effect Jirard!
I think you are on to something here.
To get the full effect of using minimal splines can you post a wireframe of the roof please?
TheSpleen
Jul 26 2009, 05:30 PM
I love the design of the roof.
jirard
Jul 26 2009, 05:53 PM
Thanks spleen
Here is the wireframe of the roof rodney
Click to view attachment
TheSpleen
Jul 26 2009, 06:01 PM
Can't wait to see what that roof is protecting.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.