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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2009) > A:M 2009
Paul Forwood
A:M 15e seems to have a problem with some decals. I have noticed several times that a decaled area suddenly seems to lose it's decal. The patches just turn white but when I take a look at the stamps they are still present but have become scrambled. This might be occuring only on models that have been textured in A:M 14 and subsequently brought into A:M 15, but I'm not certain of that yet.
I have seen this several times since I started playing with A:M 15e:
Click to view attachment

Has anyone else seen this?

I have found that I can apply a decal to a flattened sphere and the image sticks, as you would expect, to the surface but when I hit the spacebar in a choreography the model turns whte again and the stamp becomes scrambled.
KenH
Too weird. The image makes it seem like it's a graphic card problem. I assume your drivers are up to date.
Paul Forwood
Yeah. Your right, Ken.
I'm going to update them right now.


Edit: Actually, I think I will wait before updating my drivers. The problem seems to be with the decals, UVs or the stamp viewer window. The image above is what was displayed in the stamp window of my skydome but the scrambled image is not a scrambled display of the sky image but has somehow been picked up from the camera view in the choreography. You can clearly see the tiles and broken blocks of the camera view scattered throughout the stamp image.
I can't see how that would be related to the graphics card drivers unless Hash have suddenly started utilising some GPU features which weren't used previously.

Cheers. smile.gif
robcat2075
Just to try, substitute or reapply the decal in some other format like JPG or PNG. See if anything changes.
alano
Do these decals have transparency? Is the problem apparent only when rendered, shaded mode or both? Several of us have had trouble with rendered decals that had transparency on V15e while others haven't.

Alan
Maka
QUOTE(Paul Forwood @ Feb 6 2009, 12:29 AM) *
A:M 15e seems to have a problem with some decals. I have noticed several times that a decaled area suddenly seems to lose it's decal. The patches just turn white but when I take a look at the stamps they are still present but have become scrambled. This might be occuring only on models that have been textured in A:M 14 and subsequently brought into A:M 15, but I'm not certain of that yet.
I have seen this several times since I started playing with A:M 15e:
Click to view attachment

Has anyone else seen this?

I have found that I can apply a decal to a flattened sphere and the image sticks, as you would expect, to the surface but when I hit the spacebar in a choreography the model turns whte again and the stamp becomes scrambled.



I applied a decal to the ground in choreography mode using AM15, it was great at first and then during the course of the animation it changed to a very large pixelated image. I tried everything I could think of to correct it, even going as far as uninstalling the program and reinstalling an earlier version, with the same results.
photoman
That has happened to me when I apply 2 of the same decal on a high patch model. Though I do believe it is your graphics card artifacting.

Photoman
Paul Forwood
QUOTE
Just to try, substitute or reapply the decal in some other format like JPG or PNG. See if anything changes.

Yes, I have tried that and with some success. ne jpg works and another doesn't.

QUOTE
Do these decals have transparency? Is the problem apparent only when rendered, shaded mode or both?

None of the decals that I have had problems with so far have aplha channels. They have all been jpg or 24 bit tga files.

Is the problem apparent only when rendered, shaded mode or both?
Both the realtime and rendered views display a white model while the stamp dsplays the scrambled image.

QUOTE
it was great at first and then during the course of the animation it changed to a very large pixelated image.

I have seen this in the realtime display before but I don't think that I hav ever seen it happen in a final render!

The problem that I have described appears to be happening only on geometry that I have brought in from earlier versions of A:M. If I delete the decal/UVs and reassign them the problem goes away in most cases, though I have had to change the image on one model before it would stick.
robcat2075


QUOTE
The problem that I have described appears to be happening only on geometry that I have brought in from earlier versions of A:M. If I delete the decal/UVs and reassign them the problem goes away in most cases, though I have had to change the image on one model before it would stick.


Was the decal applied in present version or earlier?

If the problem only occurs on model from previous versions, load the model, copy/ paste it into a new blank model window and resave. I realize that loses bones, but interesting to test.

John Bigboote
QUOTE(robcat2075 @ Feb 7 2009, 08:04 AM) *
I realize that loses bones, but interesting to test.


Does it? I am seeing a 'NEW' feature maybe...that I never noticed before...maybe I am high on crack again... under EDIT/PASTE is an 'PASTE WITH BONES' option... I havent tried it yet.

The version I am using is version 15.0E
itsjustme
QUOTE(John Bigboote @ Feb 7 2009, 10:16 AM) *
QUOTE(robcat2075 @ Feb 7 2009, 08:04 AM) *
I realize that loses bones, but interesting to test.


Does it? I am seeing a 'NEW' feature maybe...that I never noticed before...maybe I am high on crack again... under EDIT/PASTE is an 'PASTE WITH BONES' option... I havent tried it yet.

The version I am using is version 15.0E


"Paste with bones" has been around for a while. It will only bring the bones that have geometry assigned to them, so control bones would be lost...unless something has changed.
Ersatz anime
I had this same problem but then it seemed to clear out on it's own, weird.
Paul Forwood
QUOTE
Was the decal applied in present version or earlier?

Decals were applied in A:M 14. Removing the old decals and groups before applying new ones fixed the problem.
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