When AM bakes a particle system, where does it create the pai file?
I have 4 instances of a "bubble" sprite emitter in my chor.
On 2 of them, I clicked on the "Show More Than Drivers" icon in the chor and set "Particle baked" to ON in Shortcut to Model > Groups > Group1 > Shortcut to Material > Sprite System
I did this with Particles turned OFF in the chor.
AM spent some time calculating the particles each time.
But when I turned Particles ON in the chor, this error message popped up saying that the program cannot find Bubbles_o.pai in the same path as my project file. The error message popped up twice, I guess because I have two instances of my "bubble" model with "Particle Baked" set to ON.
Does anyone know where my pai file went?
Thanks.
