QUOTE(Fuchur @ Feb 1 2009, 02:50 AM)

Just a question: Why are you going to all this trouble to rig a face with bones?
What is the advantage over poses which handle cp-animations for example for the lips?
There are parts where I can see the advantages (for example the jaw and the eyes of course),
but especially the mouth will be more flexible with cp-poses?
*Fuchur*
I've animated both ways. Personally, I prefer to tweak controls right in the same window I'm animating in, instead of having the controls in a seperate Pose Slider window, but I'm not sure that one way is always better than the other.
A bone rig is much more flexible. You can create a wider variety of expressions, even with a rig as simple as LiteFace. Also, if the controls are placed in a way that makes sense to the the animator, it is faster and easier to animate. You grab a Null right on the screen and drag it around.
A face with poses can be be faster and easier to set up, especially for a simple character, but the animator is limited only to what the poses can do. If you set up enough poses to mimic the flexibility of a bone rig, you end up having a few dozen pose sliders you have to deal with in the Pose Slider window. That gets tedious and tiring.
For example, let's say you want to set up a face with muscle poses and you want it to be as flexible as a simple bone based rig such as LiteFace (Squetch and 2008rig have more bones and are probably even more flexible). You would have to make poses for:
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Outer Eyebrow Left up/down
Outer Eyebrow Right up/down
Outer Eyebrows up down
Inner Eyebrow Right up/down
Inner Eyebrow Left up/down
Inner Eyebrows up/down
Inner Eyebrow Right in/out
Inner Eyebrow Left in/out
Inner Eyebrows narrow/wide
Eyelid Left Top up/down
Eyelid Left Bottom up/down
Eyelid Right Top up/down
Eyelid Right Bottom up/down
Eye Left open/close
Eye Right open/close
Both Eyes open/close
Eye Left Mad/Sad
Eye Right Mad/Sad
Eyes Mad/Sad
Cheek Left up/down
Cheek Right up/down
Cheeks up/down
Cheek Right in/out
Cheek Left in/out
Cheeks narrow/wide
Nostril Right up/down
Nostril Left up/down
Nostrils up/down
Nostril Left in/out
Nostril Right in/out
Nostrils narrow/wide
Lips Left Smile/Frown
Lips Right Smile/Frown
Lips Smile/Frown
Lips Left narrow/wide
Lips Right narrow/wide
Lips narrow/wide
Lips Left Sneer
Lips Right Sneer
Lips Top up/down
Lips bottom up/down
(these two poses are for showing the teeth and for shifting the mouth up toward the nose or down toward the chin)
Tongue in/out
Tongue up/down
Tongue left/right
Tongue Curl up/down
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I think that's 45 pose sliders you have to deal with. (not counting the jaw)
LiteFace has two options (Squetch and 2008rig are similar):
If both sides of the face do the same thing - 12 on-screen controls grouped into 7 groups around the face - or wherever you want to place them. (not counting the jaw)
If each side of the face does something different - 14 on-screen controls placed right on the part they control, plus 3 controls for the Tongue which are off to the side.
The controls are much faster and easier to find this way.
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Another option is to set up your 45 muscle based poses and hook up the on-screen controls to the pose sliders. But I don't think that would save you much time. In the LiteFace rig, positioning the bones and installing the rig takes about 15 minutes (less if you work fast). The rest of the time is spent with weighting the control points. So it all comes down to the time it takes to define 45 muscle based poses versus the time it takes to weight the face. I suppose it would just be a personal preference then.