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Full Version: Something different with Newton Physics
Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2010) > Vern's World
heyvern
I got bored and felt like creating something fun and silly.

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I may have created the same thing in AM ages ago with the "old" rigid bodies thingy. I can't remember. I like this one better. Nothing fancy on textures or models. The "score" pop ups are two roll constraints on "reversed" bones in a "hinged" model. The ball hits a dynamic flipper when it falls through one of the tubes at the bottom which rolls it a slight bit on a pivot. The score pop ups have two bones. The first bone is set to roll like the flipper at 300%. The second bone rolls like the flipper at 600% but is "flopped" so it rolls the other way creating a "hinge" contraption that pops up.

I kept trying and trying to put in settings that would produce a different result when simulating the physics but it always follows the same path unless you move the roller to a new position before simulating.


-vern
johnl3d
Nice Tinkering
mouseman
Reminds me of the normal distribution bean machine.
Paul Forwood
That's very clever, Vern, but that game is fixed. It always lands on 20!!! wink.gif
Seriously, clever popups! smile.gif
heyvern
QUOTE(Paul Forwood @ Feb 14 2009, 06:48 PM) *
That's very clever, Vern, but that game is fixed. It always lands on 20!!! wink.gif
Seriously, clever popups! smile.gif


Yes, I know! I don't understand why though. In my "Change Your Pants" short the physics produced different results on each simulation. The wall fall, the stage crash. the object deluge etc. I tried and tried and this project always did the same thing. Maybe if I added more pegs.

-vern
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