I got bored and felt like creating something fun and silly.
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I may have created the same thing in AM ages ago with the "old" rigid bodies thingy. I can't remember. I like this one better. Nothing fancy on textures or models. The "score" pop ups are two roll constraints on "reversed" bones in a "hinged" model. The ball hits a dynamic flipper when it falls through one of the tubes at the bottom which rolls it a slight bit on a pivot. The score pop ups have two bones. The first bone is set to roll like the flipper at 300%. The second bone rolls like the flipper at 600% but is "flopped" so it rolls the other way creating a "hinge" contraption that pops up.
I kept trying and trying to put in settings that would produce a different result when simulating the physics but it always follows the same path unless you move the roller to a new position before simulating.
-vern
