QUOTE(HomeSlice @ May 11 2009, 10:02 PM)

OK Nancy I got your Bumpy Man eye action from the chor you uploaded and applied it to Bumpy Man in the current chor as as a separate action. The project/chor is comitted to svn so please take a look at it when you have a chance.
Ugh. Ugh. UGH. I just took a look.
Putting the eye master animation in a separate action makes it all but impossible to tweak/change. I don't know about you - but changing stuff in an action does not show up readily, easily in the chor on my PC - I have to go thru all sorts of incantations - banging on space bars, hitting the enter key, and then waiting an interminable amount of time (as A:M acts as if frozen) to see it finally register (if ever) in the chor window. Thats why I hate having dialog in separate actions as well. It takes forever to see the changes in the chor. Sometimes I have to close A:M and reopen for it to register.
The eye movement was partially based on camera/framing, and where characters are located relative to each other, as well as emotion, dialog. It will be impossible to tweak in this state (if necessary). It would have to be redone probably.
Perhaps it's best to use the original chor that I uploaded even with it's less than perfect camera work? Seems like the IBL, lighting changes, camera changes would be easier to add back in, rather than having to redo animation, and fix these newly introduced problems.
Perhaps, maybe it's easier to import a stripped of camera, lights CHOREOGRAPHY version of what I did into your base chor containing your changed camera, lighting. Would that work better for you?
This stuff is too touchy. If it ain't broke .... Don't touchy. Please.
Other stuff:
I notice that there are now a zillion phantom rotoscope folders (ok, more like 12) that show up in the project under the chor folder.
I also notice that the project is asking for currently non-existent proxy models (trot, bumpy, bill). I assume you are making those.
ps. I always thought going overboard on modeling landscaping, props, buildings was going to be a problem, for render times and memory load - that Bumpy house (beautiful as it is) has individually modeled tiles on the roof - seems extravagently unnecessary, wasteful. Same with some of those trees that seem to have individually modeled leaves. And decals usually render way faster than most materials, and using displacement ? YIKES!!! I never use ray tracing shadows for animation. But as I am fond of saying, I am a lazy twit. 1-2 minute max per frame is about all I can stomach for animation render times. 5 is great if ya got yourself a render farm.
pps - I also realize you're doing a helluva lot of stuff - and stuff is gonna get broke no matter what. Been there - done that - I'm still doing that,