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Full Version: Cut or delete spline keyframes in a chor window without taking bone keys?
Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2009) > A:M 2009
Ersatz anime
Whenever I cut or delete a muscle/spline keyframe in a chor window AM also deletes any bone keys along with it even if in bones mode I only have single bone selected. It doesn't do this in action windows (It just deletes the spline keys and leaves alone the bones). I notice v13 also behaves this way so I'm assuming there's some setting I've forgotten about? Or is this the intended behaviour?

(I can get around it by deleting the keys in the pws timeline but...)
robcat2075
This just worked for me...


turn off all the filters except "Key Muscle" and "Key Model"
select the model bone
hit "Delete Key"


that deleted spline keyframes but left bone keyframes


If you want to delete just muscle keys, you have to have only the muscle filter on.




Ersatz anime
QUOTE(robcat2075 @ Jan 13 2009, 01:09 PM) *
This just worked for me...


turn off all the filters except "Key Muscle" and "Key Model"
select the model bone
hit "Delete Key"


that deleted spline keyframes but left bone keyframes


If you want to delete just muscle keys, you have to have only the muscle filter on.


Yes that works it looks like in chor mode the key skeletal translations, rotations and scaling buttons apply both in skeletal manipulation mode and muscle mode even though they're greyed out. So switching them off in skeletal mode is necessary before doing keyframe operations in muscle mode

Thanks!
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