digman
Dec 31 2008, 02:10 PM
Just a heads up, I'm working on learning the uv mapping in A.M.
William Stutton's and Collin's tutorials have been invaluable plus all the other tutorial threads in the forums.
Virtualmediastudios.com has a tutorial that ranges from creating your groups to the end of the texturing process. Very good and detailed.
One feature I like is that you can in real time interactivity adjust your uv points to get some stretching fixed. Flattening takes some skill in a more complex object.
Scale to (0) Z works well on some parts too
It's also good to have 3dpainter to check on how well the uv stretch fixing is doing on a texture map.
I have a few simple areas uv mapped already, working to the more complex ones.
digman
Jan 6 2009, 06:36 PM
I had some pressing family matters arise but still will continue to work on the textures. Will use auto tiling to make it go faster as my time is limited. Anyway, here is a pic of an idea of rococo stytle, that can be on the trump flowers. Still in the process of learning the in and outs of flattening etc....
HomeSlice
Jan 7 2009, 11:20 PM
Its great to see you taking this excuse to master texturing in AM. The throne is looking awesome.
digman
Jan 16 2009, 12:19 AM
Hi all, I've been busy with my oldest son in the hosptial with some major medical problems but I havn't given up on finishing the throne. Here is the start of some fabric creation textures, rough concept to get a heavy fabric look for the throne seat curtains.
Bump map at 135%
Normal map at 50%
KenH
Jan 16 2009, 06:22 AM
Looks good to me. I like your methodical approach.
NancyGormezano
Jan 16 2009, 11:41 AM
Sorry to hear about your son's hospitalization. May he have a very speedy recovery.
Both the seat curtain texture and the pattern on the gold button are very very nice - they will look wonderful.
Decaling the seat pattern (and curtains) should be quite simple. I'm not sure if you are aware that you can mix decal application methods in A:M ? All the patterns/decals don't have to be from just 1 image file.
You can use auto tile for some of the more tricky non-fabric parts, since you seem to be more comfortable with that. AND you can also have separate decals for the seat back, the seat, and seat curtains, and anything else you might want to consider separately. Those parts of the throne are perfect for planar image application method.
When you are ready, I can provide more explanation if you need it? There's no rush.
digman
Jan 16 2009, 02:05 PM
Thanks for your encouagement for my son, though he is an adult. He needs some very special medical attention right now.
Here is the UV breakdown on the throne.
These items are the most prominent so they will have get the largest texture space.
Each leg will have it's own UV decal
Seat, one UV decal ( will uv just the top an sides, The bottom can just be a darker material color)
Front and Back seat rest each with it's UV decal
Curtains each having a seperate UV decal
The two largest trumpet flowers with their own UV decal
-----------------------------------------------------------------
Next:
2 arm paddings, One UV decal
2 arms, One UV decal
2 top spheres , one UV decal
2 arm spheres one UV decal
2 simple birds, one UV decal
2 side plants, one UV decal
4 small Trumpet flowers, One UV decal (might break it into 2 decals if does not seem like enough texture space for detail.)
------------------------------------------------------------------
All knobs on one, UV decal
Precious stones and holders, one UV decal
All leg buttons on one UV decal
-------------------------------------------------------------------
That is about 20 texture decals, plus assoc. bump and normal. Also added if you want them are the diffuse and spec maps.
Auto-tiling on the legs, buttons, precious stones,holders and knobs to make things just faster for now.
How does this break down look to you? Any changes you like to make just let me know. This break down has been banging around inside my head and It's the first time I wrote it down. Now to copy and paste it to notepad. LOL
NancyGormezano
Jan 16 2009, 02:37 PM
QUOTE(digman @ Jan 16 2009, 02:05 PM)

These items are the most prominent so they will have get the largest texture space.
That is about 20 texture decals, plus assoc. bump and normal. Also added if you want them are the diffuse and spec maps.
Auto-tiling on the legs, buttons, precious stones,holders and knobs to make things just faster for now.
How does this break down look to you? Any changes you like to make just let me know. This break down has been banging around inside my head and It's the first time I wrote it down. Now to copy and paste it to notepad. LOL
The breakdown seems reasonable - It's up to you wheither you want to use diffuse, spec maps - it's all about whatever looks good, and what effect you are trying to achieve. There are so many different ways. You just have to play and see what works
One thing to remember with A:M - is that its very easy to change the breakdown. You can apply a decal with a proxy blank image with the aspect ratio of the eventual image - just to get the mapping - doesn't have to be your final image. You can always switch the image to a higher resolution with either the same or different aspect ratio. If you switch the aspect ratio - you can then adjust the uv mapping for those patches with that decal using A:M's uv editor. You can selectively remove decals (stamps) from isolated patches, and reapply some other decal. You can layer decals, as well as layer stamps for a decal, and you can vary repeat patterns (with a seamless option) to achieve interesting effects -
For now - no stress - take your time.
HomeSlice
Jan 17 2009, 06:23 PM
Sorry to hear about your son. I hope it is something he can recover from. Hey, when he is on the upswing but still confined to his bed, give him a laptop and a copy of AM!
On a side note, you probably don't need a bump map AND a normal map applied to the same patches. Using either one or the other will probably suffice, plus it will cut down on possible rendering issues, and will also cut down on the amount of computer resources the model consumes. Computer resources are usually not an issue when working on an isolated model, but when the model is placed in a large and complex set, they become much more of an issue.
digman
Jan 24 2009, 09:19 AM
Hi all
My son's medical condition was better but has deterioated significantly again. I will again be tied up for awhile but I do want to continue on the throne. However, I am unable to make any deadlines to complete the texturing.
HomeSlice
Jan 24 2009, 11:06 AM
digman, don't worry about it. Your son is more important than just about anything right now.
digman
Feb 18 2009, 04:28 PM
My son is still in the hospital, I'm havn't done any 3D texturing. I been easing my mind with some 2d painting. I hope to return but as of now I can't give a specific time....
TheSpleen
Jun 20 2009, 04:09 PM
digman you have my prayers.
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