I know some of the problems are probably my fault. I could have spent more time on assigning CPs to geometry bones and adjusting weighted CPs, but I wanted to see how it would turn out. I also might have fidgeted with some of the sizing of the fingers a little too much.
Moving the legs and feet shows nothing that I couldn't fix up with assigning points to bones and setting CP weights given enough time. Seems to work pretty well.
The chest is again something that seems okay except for stuff I have to fix with assigning points to bones and CP weights.
The more major problems are:
Just turning on Arms IK makes it go crazy.
Moving the pelvis messes things that whole area.
Here are the files in the attached archive:
Lambrina.mdl is after the bones have been sized.
Lambrina2.mdl is what I was working with for most of the rest of the time.
LambrinaExport.mdl is the exported Action.
Here are some additional comments on/suggestions for the instructions:
Page 21/77:
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Rotate the green "Right Foot_Geom" bone
To what purpose? I think this is probably to match the foot, especially when the model is created with its legs straight spread apart or when the feet are not aimed straight forward.Page 24/77:
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Translate the "Right Ball Controller Target", using ...
There is no Right Ball Controller Target, only a Right Foot Controller Target and a Right Ball Orient Target. I am going to guess Right Ball Orient Target, since it matches the picture on Page 24.Page 43/77:
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From a top view, rotate the white "Right Hand INSTALL" bone ... to a good position.
Does that mean use the middle finger as a guide?Page 62/77:
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Manually translate the base of the "Right Hand Carpal Index" bone ...
The name of the bone is "Right Hand Carpal Index_Geom".Page 63+64/77:
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Scale the "Right Index 1_Geom" bone
The name of the bone is "Right Index F 1_Geom"Page 70/77:Am I supposed to see anything? The "..." usually means a dialog is supposed to come up.
Page 76/77:Do you save the model after that?
