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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > 2008 - Rig
AMSpector
Hi,

Can someone point the way to enabling the Neck and Finger bones for the 2008 Rig? I can see them in Bones Mode, but they're not there in an Action.

Thanks
robcat2075
look in your pose folders for a make visible on/off switch.

AMSpector
Turning "Head_Controller" off enabled the "Neck_Geom", but is that a good thing? See screenshot.

Click to view attachment

Also, I can't find an equivalent pose folder to enable the finger bones, the ones shown below do not seem to do the trick.

Click to view attachment

Thanks.
AMSpector
Ahhh.... never mind about the fingers, I was being an idiot. blink.gif The controls were in there:

Click to view attachment

But what about turning off the "Head_Controller", will that cause problems somehow?

Thanks
robcat2075
mtpeak is the authority on that rig, but I don't think the neck geo bone is intended to be animated directly. I believe it follows the head control so you don't have to key the neck bone at all. (Translate the head bone to move the neck) The head is two controls in one.
mtpeak2
Turning OFF the head controller puts the head and neck in FK mode. Turning OFF all the spine poses, IK legs and arms, and showing the FK fingers/thumbs will put the whole rig in FK. The Geom bones are the FK setup, this is the mode you want to use to setup any smartskin you want to do. All Geom bones can be animated directly if desired.
itsjustme
QUOTE(AMSpector @ Dec 23 2008, 11:14 PM) *
But what about turning off the "Head_Controller", will that cause problems somehow?


Mark beat me with the answer...I'll leave the video attached.

Hope that helps.


AMSpector
LOL... I didn't know I could translate the neck that way, very cool!

Thanks
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