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Full Version: Eye Lid rigging
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships
Animus
Is there an easy explanation on how to rig (Shaggy in this case) the eyelid to follow the eye and blink at the right point all the time.
Characters in SO do it right with the auto_eyelid_main_controls. I have tried a couple setups with no success.

Michel
mtpeak2
How much do you want the lids to follow the eye?
Animus
QUOTE(mtpeak2 @ Dec 23 2008, 08:04 PM) *
How much do you want the lids to follow the eye?

I think somewhere between 50 and 70% would be good to give some life.

Thank you!

Michel
mtpeak2
Add a parent bone for the upper and lower eyelids for the right and left side (duplicate of eye bones). Add a target bone/null at the desired eye closed position (child of parent bone). Have these parent bones constrained to the eye bones with an orient like constraint with a 50%-70% enforcement. Then in a percentage pose, constrain the upper and lower lids to the target bones with an aim at constraint.
Animus
Thank you Mark!

Michel
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