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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2008) > A:M 2008
photoman
Hi, I am trying to render a simple scene (Primitives in a room) with 1 volumetric light and 1 rim. I've tried rendering this scene 4 times now ALL on different settings and A:M stops the render and displays "RENDER EXCEPTION #10" and kills the render!!!! I've got to 2 passes on a 16pass rendered or 90% on a AA render before it displays this.
HELP


Photoman
rusty
QUOTE(photoman @ Dec 19 2008, 07:42 PM) *
Hi, I am trying to render a simple scene (Primitives in a room) with 1 volumetric light and 1 rim. I've tried rendering this scene 4 times now ALL on different settings and A:M stops the render and displays "RENDER EXCEPTION #10" and kills the render!!!! I've got to 2 passes on a 16pass rendered or 90% on a AA render before it displays this.
HELP


Photoman


I vaguely remember that error but I'm afraid nothing specific. I can only offer general help. When a project won't render I save the project under another name (so I don't mess up the project file... lets say testbed.prj) then I save it under yet another name lets say firsthalf.prj and I delete the first half of the chor and try to render. I'll read in testbed and save to secondhalf and delete the 2nd half of the chor (leaving the first half) and try to render that. This of course is an effort to find out if some object in the chor is messing up the render... which half fails, cut that in half until you find out what object is f'ing things up.

If neither half renders (I've never had this happen btw) then I'd attempt to render each object. Last time I had this happen I found that a displacement map on one of my models wouldn't render (in this case I narrowed it down to the model then, I had to start removing things from the model!!)!

I assume you are using the latest version of A:M and, that you are not using netrender. You should specify this. I have NetRender and you can get a whole different type of issues with that (like one slave doesn't have the memory for one of my textures).

Hope you work it out and that this helps.
Rusty
John Bigboote
Try deconstructing your scene to see what the culprit is... I would start by disabling the volumetric light...

I think Martin 'owned up' to the fact that AO is sort of a broken toy... correct me if I am wrong.
robcat2075
You might post the PRJ in a zip with all models embedded and any bitmaps included.
frosteternal
Exception #10 has to do with an error related (at least vaguely) to memory. Clear as much memory as possible for A:M to use (close extra softwares, etc.)
You may have to reduce volumetric quality settings, or possibly add more RAM, or cut down on other factors (like resolution, ray-trace samples, etc.)

Also, make an A:M Reports report.
Rodney
QUOTE
Hi, I am trying to render a simple scene (Primitives in a room) with 1 volumetric light and 1 rim. I've tried rendering this scene 4 times now ALL on different settings and A:M stops the render and displays "RENDER EXCEPTION #10" and kills the render!!!! I've got to 2 passes on a 16pass rendered or 90% on a AA render before it displays this.
HELP


How far can you get on a 2 pass render?

The idea being start smaller and work your way up toward the goal.
Also, I assume you are rendering out to TGA format?
photoman
Hmm It could be the volumetric light... Yes it is I guess I put the quality at 500 blush.gif I'll try with it at normal (200).
I was also rendering JPEG's (Set the quality to 100% so its near lossless b/c Im on my PC and the only program that can read TGA's is The Gimp).

Thanks
Photoman
Gerry
QUOTE(frosteternal @ Dec 20 2008, 02:52 AM) *
Exception #10 has to do with an error related (at least vaguely) to memory. Clear as much memory as possible for A:M to use (close extra softwares, etc.)

You could also try closing any other AM windows except for the chor you're rendering.
photoman
OK I tested it and I am/was rendring at around the 8 megapixel range and I only have 256mb of RAM on my render node.... That explains it right there. SO.... I turned off my volumetric light and changed it to a normal rim. Here is what I was rendering:
Click to view attachment
This was originally for a radiosity test but it took 28 hours for a 1500x800 shot so I decided to see if I could "Fake" the look.

Thanks for the help

Photoman
robcat2075
Generally you can do lighting tests on rather small resolutions. Lighting tends to be more about overall look rather than detail so a small image will tell you quite a bit.
photoman
The volumteric light did work on lowscale renders but I jad finished the project and wanted large scale render to finish with.
robcat2075
Well, now we know what exception #10 is about. cool.gif We should make a list.
frosteternal
QUOTE(robcat2075 @ Dec 20 2008, 07:08 PM) *
Well, now we know what exception #10 is about. cool.gif We should make a list.

There is one.

http://www.hash.com/reports/exceptions/index.html


robcat2075
QUOTE(frosteternal @ Dec 21 2008, 12:52 AM) *
QUOTE(robcat2075 @ Dec 20 2008, 07:08 PM) *
Well, now we know what exception #10 is about. cool.gif We should make a list.

There is one.

http://www.hash.com/reports/exceptions/index.html


44 of them! I felt better not knowing.
frosteternal
Knowledge is power.
You, good Sir, are obviously not a programmer. laugh.gif
photoman
GERR!!!! I just finished another proj and set for preview material render !!! and Bam Exception #10again!!!!!!
I then tried to embed and consolidate it to a folder and port it over to my mac (way faster) and it won't even open it!!!!!
I really need to get more RAM lol....

On a side note though, shouldnt a PC made project work on a Mac? I baked all the PC plugins so that it would not have any plugins my Mac didnt.

Photoman
robcat2075
QUOTE(photoman @ Dec 21 2008, 11:54 PM) *
On a side note though, shouldnt a PC made project work on a Mac?

Yes, because they are all text files.



QUOTE
I baked all the PC plugins so that it would not have any plugins my Mac didnt.
"baking" a plugin?


photoman
Like say I have A windows only plugin and It will make the file unreadable on a Mac. So I make all the actions or things that plugin does permant to the object so it does not nead the plugin to get the effect the plugin would give it......

Or if you can't understand that (I can barely smile.gif ) I use the term loosely, like you would bake an action or a texture. But instead the effects of a plugin.

Photoman
Gerry
Hm, I don't know if you can "bake" a plugin's effect but that's an interesting experiment! What plugins exactly are you using in the prj that's causing trouble?
photoman
I am using several plugin materials (KCI Bitmap style) and a couple misc ones that are messing with it smile.gif
Paul Forwood
Every time that I have encountered "exception #10" it has been with a heavily memory intensive operation, such as hair/particles/volumetrics/dynamics and therefore I think of error number 10 as referiing to a memory problem.

Photoman, not related to the problem...but, is that cube sitting on the ground or is it floating? It is bothering me. wink.gif
photoman
It bothered me too, I checked and its on the ground
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