Okay, it works or it could work. I'm trying to figure out an easier way to do this.
I tried using ONE model with the text of the sign and made it into an explode/breakable object. The problem is that all of the letters fall off or "explode" the same way at the same time. I have the back of the sign or the board, in the same model. In the chor it is resting on the ground so it doesn't fall. However the letter's bones are higher up. I would like them to "stick" to the board until some object hits the board or the letters. Then I would also like to have each different letter with a different amount of "stickiness".
I'm thinking the only way to do this is in the chor with individual letter models. I could create an "alphabet" of models, assemble in the chor and use links (I get sleepy just imagining this process). If that's the only way... I may cut back on how many signs I have in the final animation. Maybe I only do one or two instead of all of them (there's like 6).
There is however a very interesting idea that just now popped into my head... put "ledges" on the board model and actually have the letters "rest" on those ledges. Or I could add little "gizmos" to the back of each letter that rests on a ledge (just like a real sign board! Cool!). Still I can't have each letter with a different "force" needed to cause the letters to fall off. that is why I think I have to use the individual chor letter models technique.
Anyway, if anyone knows a better way to do this than the ideas described above let me know.
p.s. Oh, and by the way, I love newton physics. I can't wait to create some cool marble roller. I really want to try and get some marbles to shoot through the air over a long distance and land back on a track... cool.
-vern
