QUOTE(Fuchur @ Dec 10 2008, 01:10 PM)

QUOTE(detbear @ Dec 10 2008, 11:54 AM)

QUOTE(rusty @ Dec 10 2008, 11:32 AM)

I'd check:
= if your models are set to unactive in the PWS
= the frame you are rendering
= that the camera is pointing where you think it is on the frame you are rendering
r
I tried those....checked those settings.... Those seem to be right. **** One thing that I suspect has to do with the problem is that at one time I had rotoscopes on the camera for Shot numbers...I erased those...Now I have a long chain of empty rotoscope folders that just appear under choreography when I open the Chor. I wonder if erasing those could be masking the shot somehow?
Do you have set these to "On top" or "Include in Alpha Buffer"? I didnt try that till now, but it may be something to have a look at.
What happens if you create a new camera (not only a shortcut but a whole new one)? Still the same?
One other thing you could try:
Create a new Chor and drag n drop everything from your first chor to the second one. Does it help? You can try this without the original camera and with the original camera...
These are just a few thoughts... I didnt have that problem till now, so I am just guessing what could work.
*Fuchur*
Thanks for all your help. I'm still trying to figure out what the problem is.
I brought in a new camera and it renders the same result. So....I'm thinking that it must be some other issue possibly.
Alpha and shadow buffers are not on. This result happens even when I render in shaded or wireframe mode which doesn't allow for that buffer option. I have a dome sky with map but the camera(s) is within this by far. I was going to transport the action of the camera out and bring a new camer in and place the action on it, but when I placed the new cam in there to see if it would yield the same result, it produced the color frame also. A solid color file(whatever the camera background is set to. Not much use in me uploading an image file that looks like a pretty green swatch

The camera is already animated and set. I think it has something to do with the choreography itself and the swap up from v.14......or the fact that I erased all the rotoscopes from the cam.