Oh, thanks for the comments everyone.

The AM community is so great and such a valuable resource not only for questions and tips, but for feedback and thoughts and ideas.
Rusty: Thanks for those words. The opening sequence of Episode 8 is quite nice, you might have to wake the wife for a listen. hehe And I agree with your criticisms. I enjoy getting feedback and I agree that my walk cycles need work and the small gestures would add to the characters. I do save all the scenes (I've got DVDs full of all the episodes' projects) and it allows me to go back and change things. For example, on all of Subject 99's run scenes in the warehouse, I originally had a different, weaker run action that I didn't like. Over time, I created a run cycle that I did like. With AM, I just open the scene, import new action and drag and drop on the model, and voila, new run cycle just works. Having reusable actions and characters with same rig setup makes making changes a breeze. Thank you, Martin

Mouseman: Thank you as well. Animating is a way of life. You have to dedicate time to doing it. But, it's also being aware when you're not animating. When I'm out and about, I observe people, watch them, how they move, different characteristics, gestures, body types, etc. And thanks for the link to the Horton video. What a great example of using reference footage! Quite inspiring. The only thing I have to comment about that is the difference in tone of my series. For lively animated characters (such as Horton) I would want to do gesturing and posing such as that. For my series, I'm going for a different tone, almost like a film noir movie from the 40's or 50's. But, I hope to add a bit more life into my characters as time allows. I do want to do something more lively as the next series, so, keep watching.
Paul: Machine? hehe perhaps and yes, it's a one man project, just lil o' me and my laptop.