Thanks to A:M's extensive quick-rendering options for previewing animation/lighting/etc plus the incredibly powerful spline system - allowing for low-res, real-time manipulable objects - the clean-up animation and final render cycle is going beautifully!
Pretty much all problems were effectively ironed out of each shot before committing to time-costly renders - and that has saved us at least a hundred dollars in Aleve-treatable headaches.
We are officially halfway through the last render pass.
Woo-hoo!
