You can keyframe and vary certain camera properties like motion blur %
For demonstration this clip shows a ball that repeatedly moves in an arc over one frame. If there were no motion blur the ball would appear to stay in the lower left corner a it is always keyed there at the beginning of the frame.
As the motion blur % is increased from 0 to 100, the blur covers a greater portion of the path the ball travels during the frame.
This shows motion blur with 16, 25 and 49 passes and then the non-multipass motion blur.
Click to view attachment
Multipass blur is more accurate if you use enough passes, but nonMultipass blur is way faster. In most situations (settings around 20% or less) the nonMultipass motion blur will work fine.
Notice also that nonMultipass blur is appropriately centered around the location of the object at the keyframed position, while Multipass blur actually stretches forward from the keyframed position.
This could be detrimental when an object needs to exactly be in contact with something on a certain frame, such as in a bouncing ball situation.
You could make Multipass blur be appropriately centered by offsetting your keyframes by a fraction of a frame. Tricky, but doable.
On the other hand nonMulti blur seems to have a limit to how far it can stretch; Multipass blur can stretch the full 100%, although there aren't many situations that you would want 100%
NonMultipass Blur can sometimes create weird results in complex motion situations, particularly on objects that are rotating more than they are moving linearly.
This clip shows 16 pass, 49 pass and nonMultiPass motion blur increasing from 0 to 100% on a spinning sphere that has been keyed to rotate 360° per frame.
Click to view attachment
But again, the nonMultipass blur will usually look fine at typical low % settings
PRJ: Click to view attachment
Q: How is A:M's renderer more powerful than Pixar's?
A: A:M's renderer can accurately create arcs in motion blur
In interviews Brad Bird has expressed disappointment with the lack of arcs in their CG motion blur.
