QUOTE(zandoriastudios @ Nov 14 2008, 05:38 AM)
The examples (.gifs) that you posted are from the high-polygon model--that model was used to generate the normal maps that were applied to the low-res mesh. Below is the normal mapped version of the low-poly model--notice that it still looks great, but look along the silhouette and you will see it is not displaced:
I thought displacement was geometry independant.
It loo0ks like her arrows in her 'quiver' are individually wrapped in celophane. And whats with the arrow pointing at her private area?