My problem is this, I have one sphere that explodes. It is a single model I broke apart using the e-rebuild plugin. Works like a charm. However, if I put two instances of this model in the same chor with DIFFERENT freeze settings... the second instance does not "freeze". well it sort of does. the simulation does not add any keys but the bones still sort of explode when they aren't suppose to. It's very odd. It's like the second "freeze on" key frame is ignored... sort of... but the movement of the bones is animating from frame 1. So the second sphere is flying apart before the first one even though the keys for freezing are set properly. I am setting the newton stuff on the instance in the chor... not the actual model.
I have one sphere large, and the second one inside it smaller to explode a few frames after the first one. However the second smaller one starts to explode immediately on frame 1 even though the freeze settings are set just like the first instance but later in the time line. I am just interested if anyone else gets the same results or is it my inexperience that might be an issue.
I had issues similar in an old version of AM with multiple instances of the same model in a chor getting their properties confused. This was a long time ago in a galaxy far far away and was definately fixed.
I am pretty sure I could fix this just by having different models instead of instances of the same model... but I'd like to reuse the same model over and over... like... a bunch of them... to save on... well... whatever you save on when you use instances. The other option would be to "Bake" the simulation, add another sphere copy... simulate... bake... repeat. This of course gets in the way of all that fun experimenting and tweaking of the newton settings.
That's it for now. Thanks for any advice or feedback.
-vern