I finally managed to get my model to a point where I was ready to test TSM2, but for some reason, several of the main bones are hidden (see attached screenshot below). How do I determine which ones to turn on? Is this an issue that has already been addressed on another thread? If so, just point the way
In the manual I read the following:
Q: What are all these extra arm and leg bones for?
A: See the previous Q&A. The use of two bones per limb segment is a new feature in TSM2. When rigged, these bones will help spread out the twisting of a character's geometry in a realistic manner. However, if you don't want to use the "extra" bones -- if your character is a robot composed of rigid segments, for example -- you can disregard them. If you don't assign any points to the "extra" bones, they will have no effect on your character. However, do not delete them from them your model. TSM Rigger won't work on any systems that have missing pieces.
Q: What are all these extra bones I see in my Project Workspace?
A: The Setup Machine works by creating special bones for its own use. They should not be animated or modified, and are hidden for your convenience.
Could something be wrong with my model which would cause main bones to be hidden?
Thanks.
[Edit] I am using A:M version 15.0d, and TSM version 2.0.7
Click to view attachment
