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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Scarecrow of Oz > SO:Animating
thefreshestever
just started animating the scene..... boy itīs really hard to work on projects you donīt really know what the person who worked on it before did.... so much things i donīt understand sad.gif
my first question is: why canīt i move the master eye target? seems to be locked somehow, canīt figure out how to make it moveable again....
second question: at second 11 tin woodmans sneaking is kinda like reverted for a second or so... i guess itīs on purpose, to display some hesitation... just wanted to make sure.... wonīt be easy to get that one look right wink.gif...

cheers...
KenH
I know what you mean. People work in different ways. But lets take a look.....

I'm not having a problem with the master eye target. Which action is the green tick beside under TW shortcut? Though I can get it to work in either facial expressions and chor action. You need to turn it on first. It's in the the face interface section.

The ease in the path constraint has a flat line that causes the pause. Maybe it's meant to be a pause. Deleting the middle two cps and the sneak will be continuous.
thefreshestever
thanks ken... couldnīt move it because i was trying to move it under "facial expressions"... when activating the "choreography actions" folder i can move the eye aimer bone or the master eye target, but the eyes are not following, even though "eyes aim at master eye target" is turned on... thereīs another pose slider wich was set to 100%, called "eye target tracking", set it to 0%, but this has no effect either....

btw, congrats for the winning of the image contest, i did vote for it, too... smile.gif

KenH
QUOTE
btw, congrats for the winning of the image contest, i did vote for it, too... smile.gif


Thanks. You should have entered your avatar too.

For the eyes to track, you have to switch both these on....
thefreshestever
QUOTE(KenH @ Oct 8 2008, 05:31 PM) *
QUOTE
btw, congrats for the winning of the image contest, i did vote for it, too... smile.gif


Thanks. You should have entered your avatar too.

For the eyes to track, you have to switch both these on....


yes, as i mentioned i turned them on.... but the eyes are not following anyway... sad.gif
i was working on a character i wanted to enter, but i didnīt have had it finished... was 2 days too late... but iīll post it soon...
KenH
Oh. It works for me. I'll change it and upload it to svn. Hang on.

Edit: Try it now.
thefreshestever
ok, got it... donīt really know where the problem was.... hereīs the first bit, only animated until second 8... iīm still not sure about the sneak hesitation at second 12, can i get some opinions on that? i like the idea in general, but somehow it looks weird to me....
i also added some cps to the crows flight-path so thereīs some up and down movement too now...



KenH
I think the up and down on the flight is abit too much. It should be the body doing that only. So it would be included in the action. I think it is. The action has been updated since too. They need to bank more than anything as they corner.

The pause in the sneak has no need to be there and he doesn't do anything during it. So, I think it's pointless. smile.gif It'd be more work than it's worth to make him pause there believably. The sneak movement needs refining still.
Animus
What looks strange to me is having the first bird slowly flying by him, and he only reacts to the second bird.
I prefer the scenario in the script: "TIN WOODMAN peeks around into a Castle Hallway, sees nothing." The bird would
fly through and disappear in the room before Tinman reaches the hallway corner. I think it would have a little more "suspense" potential.
And to me the sneak looks too careful, some slow walk that would show him skeptic, curious, not scared. Tin Woodman is a brave "man".
Maybe the birds should go by faster, with a camera at that close range,
Just throwing in my opinion.

Michel

thefreshestever
hereīs the next tiny little update.

before i change the things michel mentioned iīd like to have approval, martin what do you think? iitīs not completely right that he doesnīt react to the first bird, at the moment the first one flys by he isnīt visible at all, so one canīt say if he reacts or not. and as he peaks around the corner the second one is coming from behind, he hears the flaps and turns his head around and watches him fly by... makes sense to me so far.

the crow is kinda like standing in the air from second 8 to 9, iīm going to change that...

i have the little problem that tws feet are slipping at the transition from the sneak to the next action and i canīt figure out how to fix it.... but itīs just a few frames before the next camera view, so i simply deleted a few frames at the end of camera view 2, not the most elegant solution, but works for me... smile.gif

i attached both versions, the first one with the few frames his feet are slipping and the second one without them.

the sneak still needs refining, i could make it less "sneaky" as michel suggested, but i donīt wanna decide this on my own, opinions please...

cheers...
martin
The 2nd one's fine.

We can delete the 2nd crow anytime during the Halfway Edit if we want to then.

The "sneak" is over-pronounced but who's to say how Tin Woodmen sneak? I'd say, "move on."
thefreshestever
made the last few changes and uploaded the files to svn... there is some weird shoulder popping at around second 8 i couldnīt get rid of... donīt know where itīs coming from... but itīs only one frame after a camera switch so the first to frames of the new camera view could be simply deleted as well...
HomeSlice
awesome Sebastion. I'll get you a new assignment soon.
PF_Mark
QUOTE(thefreshestever @ Oct 19 2008, 06:31 PM) *
made the last few changes and uploaded the files to svn... there is some weird shoulder popping at around second 8 i couldnīt get rid of... donīt know where itīs coming from... but itīs only one frame after a camera switch so the first to frames of the new camera view could be simply deleted as well...


Those shoulder plates (for lack of correct name) have a bone that can be used to correct them I believe they are hiden by default but you can find the bone for them and correct it is it ok if I look at your work and maybe I can create a video showing you how?
thefreshestever
QUOTE(PF_Mark @ Oct 21 2008, 09:50 PM) *
QUOTE(thefreshestever @ Oct 19 2008, 06:31 PM) *
made the last few changes and uploaded the files to svn... there is some weird shoulder popping at around second 8 i couldnīt get rid of... donīt know where itīs coming from... but itīs only one frame after a camera switch so the first to frames of the new camera view could be simply deleted as well...


Those shoulder plates (for lack of correct name) have a bone that can be used to correct them I believe they are hiden by default but you can find the bone for them and correct it is it ok if I look at your work and maybe I can create a video showing you how?

sure mark, that would be cool... thanks...
PF_Mark
QUOTE(thefreshestever @ Oct 26 2008, 04:57 PM) *
QUOTE(PF_Mark @ Oct 21 2008, 09:50 PM) *
QUOTE(thefreshestever @ Oct 19 2008, 06:31 PM) *
made the last few changes and uploaded the files to svn... there is some weird shoulder popping at around second 8 i couldnīt get rid of... donīt know where itīs coming from... but itīs only one frame after a camera switch so the first to frames of the new camera view could be simply deleted as well...


Those shoulder plates (for lack of correct name) have a bone that can be used to correct them I believe they are hiden by default but you can find the bone for them and correct it is it ok if I look at your work and maybe I can create a video showing you how?

sure mark, that would be cool... thanks...


Ok here is a video I had to zip it to make it smaller
thefreshestever
thanks mark, iīll take a look..
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