Oops, "Tin Man Walk.act" is on svn now.
QUOTE(KenH @ Oct 8 2008, 05:41 AM)

I tried rendering, but I get a 033 exception at frame 366.
Thanks for trying. Anybody have any ideas about how to fix this?
QUOTE
I'd recommend using hold interpolation for camera switches. It stops "drifting" and reduces the number of keyframes to deal with.
I hear your recommendation about using Hold interpolation. It also prevents blurrered frames between cuts when you render with multipass.
I usually go back and switch the last keyframe in each pair to Hold interpolation, but I forgot to ... I actually thought I would be doing more work on this chor. The problem with using *only* Hold interpolation is that you can't make the camera "drift", and a subtly drifting camera can be a very good thing in 3D animation because it increases the sense of depth in the scene - and can also add a psychological element to very long shots. My biggest challenge is that I often move the camera too far, and the shot ends up looking too busy. A drifting camera shouldn't draw much attention to itself.
OK, so I don't have 10 years of camera experience, but I'm not pulling this *totally* out of my a**. I remember reading a few things about drifting the camera, then a fellow I did a couple of animation projects for actually requested that I drift the camera ... then I just gradually began to prefer it over static cameras (except for very short shots).