QUOTE(KenH @ Sep 17 2008, 06:37 PM)

No. That's still the same. I've never really found it much of a problem though. Why would you group connect any splines that cross over the y axis?
You may have a faster computer then I do. and before you say it pony up the cash fist.
QUOTE(HomeSlice @ Sep 17 2008, 07:00 PM)

Not sure what your definition of a bug is, but that is not a bug. The number of calculations the program has to make in Mirror Mode is an order of magnitude higher than when it is not in Mirror Mode. More than just twice the number of calculations. And when you start grouping CPs across the Y axis, it gets much much more complicated (You shouldn't even be doing that in Mirror Mode). Everything is working exactly as it should.
It may not be a bug but the fix would eliminate the lag when using any of the slection tools
QUOTE(Rodney @ Sep 17 2008, 07:04 PM)

QUOTE
To test it open a large model (the bigger the better)
I understand this is just a test but the underlying premise is wrong; the bigger definitely not the better.
Instead of working with large models try to find ways to work with smaller sections of the model.
Hide splines and CPs or work in layers that get put together later (perhaps in real time in a Choreography).
Bigger is definitely not better when you only want to work on one small section.
Try it with eyes or any other item that dose not cross the Y axis.
Thanks you guys you did anser my question.
It can be work around. It was only meant to improve the preferments of the program. I will leave the issue report open and when there get to it they get to it. It not like it is killing me.