QUOTE
I've been patiently waiting (Still am smile.gif ) for a green light that the updated rig was ready for use by an idiot newbie.
I haven't tried the 2008 rig yet, but I have installed a few other rigs and even rolled one or two of my own simple rigs in the past.
In the realm of rigging, "Easy to Install" is a very relative term. Rigging is a complex and difficult discipline. To really understand the term "Easy to Install", you must first try to create your own animation rig from scratch. This goes well beyond simply adding some bones and assigning CPs to them.
You must understand:
proper spline placement,
proper bone placement,
which CPs go with what bones,
CP weighting,
Smart skinning,
All types of constraints,
Simple and multidimensional relationships,
Cogs and other types of fan bones,
Using one set of bones to control another set of bones
... among many other things.
After you have spent several months creating your first rig, you most likely don't want to go through the expierence again, unless you are an exceptional person like Mark or David. But you realize your new rig is not flexible enough for all the things you want to do with it, so you ... basically ... rebuild it. However, you really, really, really want to get on with your next big movie, so at some point you just quit dinking with your rig and you start animating with a rig that has all kinds of problems.
Now, someone like Mark or David comes along and spends a ton of time figuring all this crap out and makes a rig that is both flexible and easy to animate with.
You still have to understand the basics of proper bone placements, CP assignments, weighting, multidimensional relationships, and smartskins. BUT - they have just saved you 100's of hours of tinkering with mind-bending arcane technical mumbo jumbo. So the new rig is considered "Easy" to install.
Anyway, that's my take on it.