So this week's random simulation came to me during a dream. Well, the dream was still much cooler but basically it involved exploring a booby trapped dungeon or tomb. Out of nowhere comes the iconic swinging blades.
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This is just a simple dynamic bone constraint attached to an axe model.
First start out with the Axe model and only assign a signle bone.
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Place the Axe Pendulum in the choreography and rotate it so that it is parallel to the ground.
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Now, select the Sekeltal Mode icon from the tool bar. Click on the axe model and select the bone. Right click and add new Dynamic Constraint.
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In the Project workspace under the choreography, edit the Dynamic constraint settings.
Change the Stiffness setting under Target to 0%
Change the Drag property to 0%
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We are almost done at this point. What we have to do now is give the choreography plenty of time to run the simulation. I set my for 6 seconds.
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Change back to the Choreography mode by clicking on the Megaphone Icon in the toolbar.
Back in the Choreography window, right-click an open area and select "Simulate Spring Systems.
There it is!
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For multiple Axes, what I have done is to offset the Dynamic constraint for the different axes by a few frames. Set the first frame to 0% Enforcement of the constraint. After a few frames change it to 100%. Make sure that you have a strictly ON/OFF animation Curve in the time line. Just experiment with this and enjoy!
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