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Full Version: NEWTON DYNAMICS BASIC TUTORIAL
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Tutorials and Demonstrations > Newton Physics
John Bigboote
HERE is a comicbook style tutorial to help get your 'feet wet' in Newton Dynamics.
NancyGormezano
Very nice Mr. Big Booootay. Fun to read. I am loving these comic book style toots.

ps EMMY award winner??? (on your signature). What's that all about?
John Bigboote
That's me braggin!

I won a Michigan chapter EMMY award for an animated industrial video I made for Amway. The award itself is beautiful, no bowling-alley cheepy...real McCoy! My friends and family are all giving me a hard time because I didn't bother to go to the award ceremony.
http://www.youtube.com/watch?v=49WE1qudN3k
John Bigboote
I've found that CONE.mdl from the CD did'nt want to play nicely in ND...so I remodeled a cone of my own, prollum solved. SO- if anyone is downloading the project file above...grab the 2nd one---not the 1st... HERE's a movie to accompany everything.

THANKS for the Sir Nigel file, Jim Talbot!
heyvern
Maybe I missed something in the comic book.. Nigel's head is reacting (squash) to the hits. Was this done by hand? I haven't downloaded the project yet... forgive me... just don't have time at the moment but was curious about poor Nigel's head.


-vern
largento
Haha, nicely done Matt! The animation & the tutorial!
John Bigboote
QUOTE(heyvern @ Aug 28 2008, 03:35 PM) *
Maybe I missed something in the comic book.. Nigel's head is reacting (squash) to the hits. Was this done by hand? I haven't downloaded the project yet... forgive me... just don't have time at the moment but was curious about poor Nigel's head.
-vern



No- It was not covered in the comic-toot, Vern. That's a little SnS trick I do with the head bone...I scale it. Works with any rig. Works with any bone. You can see how I did it in the 2nd project, if you get the time.

THANKS Largento!
HomeSlice
Nice tut Matt. Fun to read and simple as pie.
CaptainTaggert
I got this to work but the objects fall through the floor. what do i do to prevent that
johnl3d
make floor static item ?
nimblepix
Thanks for another great simple tut!
heyvern
QUOTE(CaptainTaggert @ Apr 1 2009, 04:02 PM) *
I got this to work but the objects fall through the floor. what do i do to prevent that


Yes make the floor a static dynamic object. I should just change that in my template project file. Set the floor to always be a static dynamic object. It has no effect on anything else unless you use Newton. Drives me crazy to start a simulation only to discover I forgot to set the dang floor. wink.gif That is my number one first mistake... every time... always. Never fails. I always forget that.


-vern
johnl3d
I did my reply with the ? becasue I did not want to assume that it had been done...I hate it when I forget the obvious and start to simulate newton and hair both.


Nice commercial Matt
John Bigboote
Thanks! Glad to see this thread getting a 'dust-off'... last I checked it was locked. I think I mention in the comic-tutorial in step 3 to turn the floor to a 'static object'----else it would be ignored by your Newton objects.
heyvern
John,

I hope I didn't step on any toes regarding this forum area. When I noticed it was "shut down" I contacted Martin before he left and asked if it could be reopened and I could sort of take it over. You can thank Rodney for bringing it back. Newton Physics is too fantastic a feature to NOT have it's own dedicated forum category. It should have big red flashing banners next to it's name in the forum. It is by far one of the coolest most innovative features in AM in a long time.

p.s. I just started playing with forces and Newton... good grief!!!! Here's one for you to try... constrain a force to a Newton object. Think about it. Point the force up at the newton object. The force pushes up on the object and the object pulls the force along... it's like an AM jet pack. It has no steering controls so... uh... poor Thom spins off to oblivion or crashes straight into the ground. It's like a "constraint circularity" without the pop up error message. wink.gif

-vern
John Bigboote
No Vern---that's FINE... I sorta never got passed the 'drop an object-see it fall'... part of Newton. I know there is SO much more it can do...but never delved that deeply. I am glad and AMAZED at some of the stuff you are doing- I salute you sir!
TheSpleen
QUOTE(John Bigboote @ Apr 3 2009, 03:57 AM) *
No Vern---that's FINE... I sorta never got passed the 'drop an object-see it fall'... part of Newton. I know there is SO much more it can do...but never delved that deeply. I am glad and AMAZED at some of the stuff you are doing- I salute you sir!

agreed
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