QUOTE(smwolke @ Aug 26 2008, 05:32 AM)

I will use the hat on her head and delete the individual hat from the project.
Hmmmm...I just noticed that there is a separate hat model on the svn (put there by Ken) - I also noticed it isn't textured correctly and is deformed, and not boned. I was not aware of the separate hat model (I just maintain my local copy of database with only models, data that I actually need).
I am not familiar with your particular scene and what is supposed to be happening in it - but at one time, I believe - in the script - somehow they (Trot? Bill? Ork?) were supposed to take Trot's bow ribbon and attach it to the hat and the Ork was to carry them "swinging" in the hat - and I'm guessing, carry the hat via the ribbon, in his feet? Is this what's happening in your scene?
I'm wondering if Ken was intending on finishing this separate hat model...ie, put a bow ribbon "handle" on it - and if so, probably would be better to use a separate hat model - and to just hide the hat on the Trot model in your chor, using the null trick, to move the hat off camera.
I hope he doesn't put the bow on the hat - as that means would have to hide the bow on Trot - would be better to "pretend" that the hat has a built in "chin strap" that Trot doesn't use - or they used a stray piece of seaweed for the ribbon substitute ...
This probably requires more clarification from somewhere other than me.
EDIT: added image - couldn't resist - Is it any wonder I'm not being given animation assignments?