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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Scarecrow of Oz > SO:Texturing
NancyGormezano
IBL = roto image, AI=100%, Klieg = 100% white, image size = 1250 x500, 4 pass, render time= 2:05 mins
Tralfaz
Hey Nancy...

The characters look great! (and great is an huge understatement)

Al
Eric Camden
My turn to drop my jaw! Fantasaticlical!
PF_Mark
Wow Nancy those are really nice! Looking forward to Animating them biggrin.gif
thefreshestever
awesome lighting... looks almost like itīs painted... wonderful... smile.gif
John Bigboote
I want some of what she is smoking.

AWESOME!
NancyGormezano
Thanks all...This thread was started just to keep a running status on texturing effort, and see how they all look together - for consistency, contrast. I hope to add the rest as they become completed.

I just did the texturing of these characters (and design of witch, trot, modeling, rigging of Trot) - design of others was Robert Kelley, Al Desrochers, modeling, face rigging, other rigging by Ken "No-talent-to-speak-of-and-slower-than-molasses" Heslip (he's on vacation so I can get away with that). Rigging supervised by Patron Saint of the True Bones - St. Mark the Skodacek (sp?)

IBL (Image Based Lighting) is the true salvation of lazy and not so patient persons everywhere - no thinking required - biggest bang for buck in least amount of time ever.

No smoking. I am not allowed to play with matches since that...er...little incident ...
steve392
Now that is brilliant sharp and colourfull ,wonderfull stuff , IBL you say
thefreshestever
is there a tutorial for ibl anywhere? couldnīt find one...
Caroline
That's because "ibl" is too short to search for - try "image based lighting".

I recently discovered IBL because of Nancy's image, and I did these tutes:

from Xtaz:
http://www.hash.com/forums/index.php?s=&am...st&p=202702

from Stian:
http://www.hash.com/forums/index.php?showtopic=29457

Then because I was confused by the whole thing, I started a thread too, which may explain a few things:
http://www.hash.com/forums/index.php?showtopic=33030

So in Xtaz and Stian's tutorials they use the hdr image, which allows brightness, whereas my example was a jpeg image, which just changes colour. Creating a sphere is necessary if you want real world reflections.
thefreshestever
forget about it... found one... on my own desktop smile.gif must have downloaded it once and never looked into it...
for those whoīre intrested iīll attach the pdf here....

i just googled how to make my own light probe image, the say that you need a mirror-surfaced sphere wich you place at the desired spot and then take photos of it so you can light your scene with that image properly.... so my question is: what if i want to light a cg-scene with itself? letīs say i have a room wich i wanna light with ibl, then iīd need an image of this room on a reflective sphere, right? would it work out if iīd place a highly reflective sphere in the middle of that room , place a camera right in front of it and then render it in high resolution? maybe with different gammas to fake hdr? would that be the proper way to do it?

thefreshestever
QUOTE(Caroline @ Aug 26 2008, 02:14 PM) *
That's because "ibl" is too short to search for - try "image based lighting".

I recently discovered IBL because of Nancy's image, and I did these tutes:

from Xtaz:
http://www.hash.com/forums/index.php?s=&am...st&p=202702

from Stian:
http://www.hash.com/forums/index.php?showtopic=29457

Then because I was confused by the whole thing, I started a thread too, which may explain a few things:
http://www.hash.com/forums/index.php?showtopic=33030

So in Xtaz and Stian's tutorials they use the hdr image, which allows brightness, whereas my example was a jpeg image, which just changes colour. Creating a sphere is necessary if you want real world reflections.


thanks caroline, these threads are a great help....
NancyGormezano
Sebastian - No light probes, no spheres, no brain cells were harmed in the making of my image. "Member the part about no thinking, lazy, impatient?

The image used for the background rotoscope, is the same image that was used for the IBL - with lat-long mapping. No HDR, and not a very high resolution image either.

QUOTE
IBL = roto image, AI=100%, Klieg = 100% white, image size = 1250 x500, 4 pass, render time= 2:05 mins


The one additional light, Klieg type - with z-buffered shadows, was used to get the directional shadows. (Ground plane is projection mapped and flat shaded).

There was no AO involved, AO=0%. AO takes a loooonnnnnggggg time.

I find, depending on the image I use for IBL - I will need to play with the percent AI and the percent of the white Klieg light - I used a white Klieg this time, because I was not wanting to shift colors - as this was a test to see how they all played together. I would probably use a peachier or "beige-er" light color in some situations.

Given that I am going for a more painterly look, and I am old - I find that 4 passes is sufficient. I suppose I could do 5, but that would take an additional 30 secs up of my life.
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