frosteternal
Aug 21 2008, 03:38 AM
When we started out, we were rendering low-pass multi-pass for renders, ~5 passes. That seemed fairly adequate, and fairly fast. Besides, I had this odd love affair with multi-pass. (I like seeing the image progressively improve)
Now however, the latest images we've been working with have been done with the A-buffer. The main reason is DOF. Multi-pass DOF requires so many passes, and the faked DOF is so much smoother. (Also, my Heinz Ketchup animation from last summer (a side project) was done with the A-buffer, and I liked it.)
Also, I upped the render time per frame budget. My new motto comes from a vintage cooking pamphlet I framed above my work area : "There's always time to serve Meat."
This sentiment applies to animated films as well.
Caroline
Aug 21 2008, 04:11 AM
A-buffer, Jesse?
Have I missed yet another feature of A:M that everyone else knows about?
frosteternal
Aug 21 2008, 04:49 AM
QUOTE(Caroline @ Aug 21 2008, 07:11 AM)

A-buffer, Jesse?
Have I missed yet another feature of A:M that everyone else knows about?
No, the A-buffer rendering is the algorithm that the non-multi-pass renderer uses. It's done this since ~v5?
Don't worry!
frosteternal
Sep 11 2008, 07:16 PM
Okay, after a thoroughly hedonistic (yes VERY HEDONISTIC) weekend, I've done some evaluation of this project's timeline, and it DOES seem that January will be our scheduled completion.
Good news!
I'm animating/cleaning up existing keyframes like no tomorrow.
Caroline
Sep 11 2008, 09:29 PM
That's really exciting to have an actual date, that's not so far away. Maybe add a couple of months for a hedonistic season of cheer?
frosteternal
Sep 12 2008, 04:56 AM
QUOTE(Caroline @ Sep 12 2008, 12:29 AM)

That's really exciting to have an actual date, that's not so far away. Maybe add a couple of months for a hedonistic season of cheer?
Maybe.
frosteternal
Sep 21 2008, 04:43 PM
Lost a hard-drive today. Damn old drive crashed with very little warning. Fortunately all was backed up...except the work I did TODAY.
[insert obscenity here]
frosteternal
Oct 5 2008, 09:07 AM
Added new hard drive + more ram. Rendering continues merrily, and a bit more zippy.
frosteternal
Dec 1 2008, 09:55 PM
Interesting bit of info, nothing more, nothing less.
My computers are divided into two...one is my main machine, the other is a stripped down (service-wise) pure render-beast.
My render-time file is converted to an embed-all v15 project file, and then saved to the production directory. Then, I use Remote Desktop to open the file on the render-beast thru my main machine, and then start the render. The frames are saved temporarily on render-beast. (This frees up main machine for other work, like school homework.) This is partially why the render is taking so long - the render-beast is a bit less RAM-full and is a little slower. But, the advantage of not tying up my main machine is worth the extra render-time.
frosteternal
Jan 16 2009, 10:05 PM
As we pack up to move to the new apartment, I came across this old sketch. This is the Old Man, from back in 2005, the first official sketch when Dushan and I began our collaboration on this long, long project. I sketched this in a Caribou Coffee in LaGrange, IL back in November of 2005..
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