I think I need some help with this one.
I have a plane whose geometry deforms over time. This is my "water". (there is no displacement map)
I have a small boat that must stay on top of the water as it is deforming.
I set the "water" as "Static Fluidsurface". I didn't change any other settings on the water.
I set the boat as "Dynamic Object". Density is ".3". "Use Group Density" is ON. The boat model itself has several groups whose density is set to the lowest possible (.0001) and there is a "Bow" group - the front part of the boat - whose density is set to "20".
When I simulate Newton, the back of the boat always sinks half way and the bow raises up into the air and flips over so the boat is upside down. How can I keep my boat right side up?
