Some of my tests in the pursuit of non-intersecting, non-jittering, non-simulation-stopping cloth on a fast-moving character.
These are all V13 tests
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I think most of the tiny jitters while the cloth is settling could be eliminated if it were possible to apply Channel Reduction to the cloth simulation results.
However, "Reduce" is only available if you have selected just one x, y, or z channel for one CP. Anything more and that option is greyed out.
