QUOTE(robcat2075 @ Aug 13 2008, 09:26 AM)

I'm not sure what a SSS-only pass would look like. can you show an example?
I suppose you could extract SSS-only by using software like afterEffects to difference a "regular" render and an SSS render. Lotta work though.
I'm not sure how SSS only pass would look either. The only renders from other softwares that I saw was after it was put together and a mention of the SSS being rendered separately.
I was thinking more on the line of post rendering tweaks.
QUOTE(Caroline @ Aug 13 2008, 10:01 AM)

QUOTE
I don't think A:M's OpenEXR render includes a separate AO buffer
If by the AO buffer you mean the white pass, I got this from a simple render with 1 blue light, and IBL and AO on (very badly lit example, so am not keen on posting .exr image

):
This is an OpenEXR file, with all the different passes displayed in the composite hierarchy. So instead of 'compositing software' you could render out each pass separately in A:M and put them together again.
but I have not seen an example of just SSS, and have not done SSS myself.
And if you are not familiar with rendering to OpenEXR, it is very simple - you just choose that format instead of tga, and then choose which buffers - light, shadow etc. Then you can bring the rendered .exr file back into A:M and right click it and choose "Build New Composite". You get this wonderful hierarchy where you can tweak each light individually and how much % to put in the render.
Thanks. What do you mean by white pass? I'm not sure how AO only pass would look like but isn't AO the result of the ambiance being occluded is not white? And is there a complete list what rendering options/elements that can be rendered and/or tweaked in these buffers?