KenH
Aug 10 2008, 06:34 AM
Hi Fillip.
Any sign of a new version of A:M Paint? Are you at the testing stage? Waiting with baited breath here.
ludo_si
Nov 30 2009, 10:55 PM
what we need with paint, is a sculpt mode for displacement mapping in animation master. Because export to zbrush or 3dcoat is too difficult, a possibility to have a sculpt mode is so important.
even for the bump mapping and the normals maps
this function is essential
jason1025
Nov 30 2009, 11:30 PM
QUOTE(ludo_si @ Nov 30 2009, 10:55 PM)

what we need with paint, is a sculpt mode for displacement mapping in animation master. Because export to zbrush or 3dcoat is too difficult, a possibility to have a sculpt mode is so important.
even for the bump mapping and the normals maps
this function is essential
That would be huge!!!!
ludo_si
Nov 30 2009, 11:44 PM
today much of objects are sculpted for the plays and animations. All tools are in poly. Animation master needs really a tool of sculpture able to make a bake ambient occlusion, normal map and displacement mapping. They are the largest evolution in 3D of these last years.
I understant that AM is not in poly and it's good but sculpt in now so essential
jakerupert
Dec 1 2009, 01:09 AM
I fear Filipp has lost interest to develop AMpaint any further.
Probably wasn`t very attractive for him moneywise...
jason1025
Dec 1 2009, 01:39 AM
QUOTE(jakerupert @ Dec 1 2009, 01:09 AM)

I fear Filipp has lost interest to develop AMpaint any further.
Probably wasn`t very attractive for him moneywise...
Depressing
So goes the way of TSM2 and many other plug in developers.
at least AM still has incremental updates.
3DPainter
Dec 1 2009, 01:56 AM
QUOTE(jakerupert @ Dec 1 2009, 10:09 AM)

I fear Filipp has lost interest to develop AMpaint any further.
Probably wasn`t very attractive for him moneywise...
Hi,
Don't worry. While development may be a bit slow, it's still going on. Last weeks I did quite a lot of work on 3DPainter. Currently, I'm moving it to a new software platform (Qt for those who do C++) that should benefit further development a lot. This switch is almost complete and after that I hope to do a release with some new features.
Best regards,
Filip
jason1025
Dec 1 2009, 03:33 AM
I will be one of the first to purchase. But this time please do some video tutorials on the new features.
Eric2575
Dec 1 2009, 06:32 PM
I'm waiting with anticipation too.
robcat2075
Dec 1 2009, 06:59 PM
Hey Fililp (is it really spelled that way?), glad to hear you're still on it!
I was about to make a desperate feature request right here, but then I found out AMPaint has it already, I just didn't know there was a button for it.
If i could change one thing, it would be to make "Accept projection paint" faster. Not sure how you'd do that however.
KenH
Dec 2 2009, 04:52 AM
Whoohoo! Filip (that's how you spell it Robert.

) is still alive! Can't wait for the next version. AM Paint is an invaluable resource for the community.
3DPainter
Dec 2 2009, 01:44 PM
QUOTE(robcat2075 @ Dec 2 2009, 03:59 AM)

If i could change one thing, it would be to make "Accept projection paint" faster. Not sure how you'd do that however.
That's the main change I've done... the goal is that the projection paint is applied immediately while you're painting. I've made it much faster by letting the graphics card do it instead of the CPU.
Filip
Shelton
Dec 2 2009, 01:58 PM
Excellent. I will buy the update! Looking forward
Steve
Postality
Dec 5 2009, 10:04 AM
Any chance of a demo version of 3D Painter?
There's not even any demostration video of it working.
For $100 for something that's not refundable (Due to certain payment methods) is to high, esspecially if you don't know if you like it or not.
jason1025
Dec 5 2009, 04:00 PM
QUOTE(Postality @ Dec 5 2009, 10:04 AM)

Any chance of a demo version of 3D Painter?
There's not even any demostration video of it working.
For $100 for something that's not refundable (Due to certain payment methods) is to high, esspecially if you don't know if you like it or not.
As testimony I can tell you its a great tool that compliments AM. I agree the advertising and tutelage of seeing the tool in action can improve immensely. But the tool is farely straight forward and is easy to use after about 20 minutes of reading the manual and experimenting.
Postality
Jan 10 2010, 04:28 PM
I'd like to try before I buy.
To be honest I would have probably never got A:M if it wasn't for a friend of mine having it that I was able to try it out before I purchased it.
Maybe they could have some sort of "cheaper" yearly charge like A:M at least then I can give it at go at a low cost that's not more than a yearly subscription of A:M.
Just some suggestions.
The idea and the text from the website looks fairly interesting however it's not all that well marketed if you ask me.
I bought zign track as I was able to use a demo to try it out... Demos do sometimes determine a person's buying point vs walking point.
Thanx for the feedback however!
KenH
Jan 10 2010, 05:23 PM
QUOTE
Maybe they could have some sort of "cheaper" yearly charge like A:M at least then I can give it at go at a low cost that's not more than a yearly subscription of A:M.
Or a free week long trial of the web version?
Postality
Jan 11 2010, 09:14 PM
Sure that would work as well. I'd just like to give it a try before I buy it that's all. If it's worth adding it to my arsenal of game creation apps then I'll gladly pay for the complete version.
robcat2075
Jan 11 2010, 09:45 PM
In actual practice it's too easy to defeat the time limit of "free trial" versions so it probably won't happen for either app. The idea that free trials promote actual sales got tested when A:M v11 was cracked and widely distributed. It did not result in a wave of new sales.
3D painting takes a bit of getting used to. Painting on a 3D model thru a 2D screen is somewhat different from painting either on a flat surface or on a real 3d object. I have a cintiq which makes any painting app more useful but necessitates getting all the important controls onscreen rather than hidden in keyboard commands and he's done a pretty good job of that.
As you are painting you need to stay aware of where your decal "seams" are, because you need to switch to "projection paint" mode to paint across those. You cannot rotate your model while you are in Projection paint mode, however, and there is a bit of a wait while the program maps your projection paint onto the model before you can return to regular mode to freely turn the model.
Regular paint mode can appear odd also because your brush will squash and stretch to reflect the stretching of your decal on the 3D model. I've taken to mapping my objects with a checkerboard pattern first so I can defuse iffy mapping before I go to 3D paint.
It took me a few days to learn to work with the tradeoffs of the two painting modes and until I did I was rather disappointed with the whole thing, but now I get it and like it quite a bit.
Postality
Jan 11 2010, 10:32 PM
I'm sure there's other methods they can use to allow for a demo type version.
I'm sure it's not going to super boost their sales, but I'm sure I'm not the only one in the world that would rather try it before I buy it...
As for getting past "security" measures, even the best of the best security measures aren't enough to make software safe. To be honest software security is somewhat of a waste.
As a developer myself, piracy is always there no matter how secure we try and make our products. That's just the facts.
What we do want however is to reach as many people that would actually buy our product.
Let's say I gain 10 more sales with a demo. The software pirates stole it however they would have never purchased it anyway. BUT, I made 10 customers from it that I wouldn't have had before the demo.
That's my logic anyway...
I hope he does plan some sort of demo or something to help promote it though as Zign Track was a great purchase after the demo...
Tralfaz
Jan 12 2010, 04:56 AM
... and now for my 2 cents ...
If a working demo of the software isn't possible, then I would really like to see some video demos of the software working along with some video tutorials. Pictures of a finished painted model is nice, but I would like to see the process in action and how it got to the final image.
One of the big selling points for me with A:M was the video tutorials. A:M didn't have a demo version of the software, but being able to see the product actually working was huge for me. Also, knowing there were video tutorials to help me through the learning process is what eventually led me to spend my money on A:M over any other product (free or pay).
Al
pixelplucker
Jan 23 2010, 07:39 PM
Any uv tools being added to paint or will we still need to stamp out in AM first?
Hoping for lscm here but that's probably a long shot hehe.
robcat2075
Jan 23 2010, 08:49 PM
It does auto tile. But mapping in A:M first is preferable and the UV tools are already there.
If you're having a hard time mapping in A:M... you're doing something wrong.
jason1025
Jan 23 2010, 09:00 PM
QUOTE(Tralfaz @ Jan 12 2010, 04:56 AM)

... and now for my 2 cents ...
If a working demo of the software isn't possible, then I would really like to see some video demos of the software working along with some video tutorials. Pictures of a finished painted model is nice, but I would like to see the process in action and how it got to the final image.
One of the big selling points for me with A:M was the video tutorials. A:M didn't have a demo version of the software, but being able to see the product actually working was huge for me. Also, knowing there were video tutorials to help me through the learning process is what eventually led me to spend my money on A:M over any other product (free or pay).
Al
Could not have said it better myself.
robcat2075
Jan 23 2010, 09:48 PM
well, there are quite a few 3D painter users. Perhaps one of them can be persuaded to do a video.
jason1025
Jan 23 2010, 10:30 PM
Glad you volunteered. Just kidding
pixelplucker
Jan 24 2010, 06:17 PM
I don't have any problems mapping in AM but the process can definitely be much much faster with some updated methods such as lscm. Many of the modelers out on the market have adapted or added lscm to their arsenal because of the speed and minimal distortion is offers.
robcat2075
Jan 24 2010, 07:09 PM
QUOTE(pixelplucker @ Jan 24 2010, 08:17 PM)

I don't have any problems mapping in AM but the process can definitely be much much faster with some updated methods such as lscm. Many of the modelers out on the market have adapted or added lscm to their arsenal because of the speed and minimal distortion is offers.
encourage whoever owns it/oversees it to adapt it to A:M
pixelplucker
Jan 25 2010, 01:43 PM
It's open source to the public and originally authored by Bruno Levy.
Here is the source code...
Postality
Jan 29 2010, 12:07 PM
My sister says that she keeps getting a "error connecting to server" when trying to access the download area.
She says she ended up buying it for me but she can't seem to download it... Anyone have an installer for it?
BTW if she bought it within 3 weeks will I get the new version (when it's released) as a free upgrade?
3DPainter
Jan 30 2010, 09:48 AM
QUOTE(Postality @ Jan 29 2010, 09:07 PM)

My sister says that she keeps getting a "error connecting to server" when trying to access the download area.
She says she ended up buying it for me but she can't seem to download it... Anyone have an installer for it?
BTW if she bought it within 3 weeks will I get the new version (when it's released) as a free upgrade?
Hi Postality,
If your sister has problems accessing the download site, she can contact us (though I'm not aware of any problems with the download site).
Best regards,
Filip
PS: I'm a bit cautious to post an alternative download site because there's some guy using the name Postality that is requesting cracks for Animation Master and related software on several sites with illegal software (that same guy also submitted installers to those sites). I'm sure this is most likely somebody else, but you never can be too sure. Anyway, if your sister contacts me with the order number, you'll be up and running very soon

.
higginsdj
Jan 30 2010, 03:46 PM
You can never be too careful these days.
Postality
Jan 30 2010, 07:14 PM
Yes I'm aware of this other person actually. Whoever it is they stole my name and use it for illegal things.
I think my sister is bluffing me though as when I told her about the situation and to contact you she kind of chuckled at me... She was suppose to buy it for my 32nd birthday...
I'll give her the info anyway to see what happens. If all else fails I'm in a competition to create something so if I win I'll purchase it myself with the prize money... PROVIDING I get to see it first as a video tutorial or demo or something.
PS: Paranoid as you and hash may be about the www you must understand that sales get hurt due to it. People in general want to see what they're buying that's why wal-mart etc have displays of products and is why people more than likely keep what they purchase. You should really have a demo or a time trial at least...
Luuk Steitner
Jan 30 2010, 11:07 PM
QUOTE(Postality @ Jan 31 2010, 04:14 AM)

PS: Paranoid as you and hash may be about the www you must understand that sales get hurt due to it.
Every software developer fears the moment it's software is being cracked. It will bring down sales by at least 90%, I know from experience. I can tell you this really hurts. 3D painter is used by a relatively small group which is most likely the reason it is not cracked yet. If it does get cracked and he looses 90% of his turn over after all the hard work he's put in it I would feel really sorry for him. Most people don't understand what impact piracy has on the developers. If you're a developer and it happens to you you'll know exactly what I mean.
Postality
Jan 31 2010, 08:45 AM
I know to well what you're saying, infact I stated already that I am a developer of sorts and unfortunately have been a victim of software piracy (It's hurtful to see people giving your hard work away after hours and hours of development)...
I also know that those that had pirated my software had no intention on buying it in the first place which I did not lose anything on those people anyway. But a supplied demo allowed for those that had intentions on buying the software try it out and generated sales because of it.
If you read one of my earlier posts I had explained what I meant.
90%? I don't think so... Unless 90% of the people that had purchased it already would pirate it in the future.
Also I wanted to know why there's not a money back guarantee for paypal orders when paypal themselves have a money back guarantee policy...
If anyone that has purchased AMPaint could make a video of it with narration it would be great to show it off. I'm very interested in viewing it.
mtpeak2
Jan 31 2010, 09:15 AM
Will Sutton did a tut on the Siggraph 2006 training video, but that will cost you $50 at the A:M store.
Luuk Steitner
Jan 31 2010, 09:32 AM
QUOTE(Postality @ Jan 31 2010, 05:45 PM)

I know to well what you're saying, infact I stated already that I am a developer of sorts and unfortunately have been a victim of software piracy (It's hurtful to see people giving your hard work away after hours and hours of development)...
I also know that those that had pirated my software had no intention on buying it in the first place which I did not lose anything on those people anyway. But a supplied demo allowed for those that had intentions on buying the software try it out and generated sales because of it.
If you read one of my earlier posts I had explained what I meant.
90%? I don't think so... Unless 90% of the people that had purchased it already would pirate it in the future.
Also I wanted to know why there's not a money back guarantee for paypal orders when paypal themselves have a money back guarantee policy...
If anyone that has purchased AMPaint could make a video of it with narration it would be great to show it off. I'm very interested in viewing it.
The effect of piracy may not be the same for every product. it depends on the kind of market. For my product it really was ~90% but after a while it's hard to put an exact number on it. I do understand your point. I just wanted to shear my thoughts on this so you understand why we can not always be blamed for being a bit paranoid. It is a problem that honest customers have to go through some trouble sometimes, that's a side effect of us trying to protect our business. If all people were honest we would not have to go through such problems.
steve392
Jan 31 2010, 09:43 AM
QUOTE
If all people were honest we would not have to go through such problems.

and if pigs could fly
Rodney
Jan 31 2010, 10:06 AM
This is proof positive of why I favor forums requiring real names (at least in the registration behind the scenes).
The internet if full of shady characters.
robcat2075
Jan 31 2010, 11:26 AM
QUOTE(Postality @ Jan 30 2010, 09:14 PM)

PS: Paranoid as you and hash may be about the www ...
You're gonna need some of these people to answer your questions later...
QUOTE
People in general want to see what they're buying that's why wal-mart etc have displays of products...
That's a good example. You can
see products at Walmart, but aside from clothes, you can't try much out. You can't try out a lawnmower at wal-mart or a coffeemaker or a gun. They have some TVs on display you can watch and sometimes a game console with certain games you can try, but that's about it. They have some appliances on display but you can't really try them.
Theoretically you could try to return a lawnmower after you mowed your lawn with it, but try returning a video game that's been used.
For A:M and A:MPaint there's more on the web to show you the product and actual evidence of it working than what you can see for products at Wal-mart. If it's still not enough for you, that's a risk they accept.
But you want to use it before you buy it? In this case that's not an option. You've stated why you disagree. Statement noted. Calling them crazy won't move them in your direction.
Postality
Jan 31 2010, 04:12 PM
Actually a video showing the product would work as I stated robcat2075 I don't need to actually try it out.
For example, the AM demo reel was enough to get me interested in it. You know the one where he (whoever it is) says, "I like to create something out of nothing" and made that vase animate.
Perhaps Paranoid was a stong work but was not intended on being offensive. We all get a little paranoid sometimes, like when I lend my sister anything.
I'm not pushing to get a demo, however I would like SOMETHING to show it in working form such as the demo reel hash supplied for AM.
I really don't think that's unreasonable...
P.S. Sorry to anyone that took anything offensive, that was not my intent.
Rodney
Jan 31 2010, 04:32 PM
If and when I find some time I might be up to the challenge of creating a video while using A:M Paint.
(Of course it'd be filmed while learning to use it! I've only painted a few tests models to see if I could use it. I consider the money spent an investment because I'll want to use A:M Paint in the future.)
But really... have you been to the Gallery pages of A:M Paint?
http://www.3dpainter.com/index.php?page=ga...ubpage=images_1http://www.3dpainter.com/index.php?page=ga...ubpage=images_2http://www.3dpainter.com/index.php?page=ga...ubpage=images_3http://www.3dpainter.com/index.php?page=ga...ubpage=images_4http://www.3dpainter.com/index.php?page=ga...ubpage=images_5http://www.3dpainter.com/index.php?page=ga...ubpage=images_6A video is not required to see what A:M Paint is capable of doing.
I would say however, that we should first be able to decal models in A:M (with decals created in a program such as Photoshop) before we'll be able to master the intricacies of A:M Paint usage.
Postality
Jan 31 2010, 11:57 PM
That would be great Rodney.
I did see those images and they look great.
The video wouldn't have to show much really, just some of the tools and methods on how it's used really. I'd really appreciate any type of video showing it really.
I'm by no means bashing it in fact it's quite exciting which is why I'd love to see it in action through a video.
Thank you all for your replies.
Gerry
Apr 1 2010, 06:37 AM
Will Sutton provides a good demo of 3D Painter in his UV tutorial now viewable on YouTube. It's late in a series of 13 10-minute videos he's got and it's worth watching every one.
chucky
Oct 22 2011, 07:13 AM
Hi, I have been lurking around this forum for a couple of years, just thought I'd bump the question regarding AM paint development/new versions. how is it going?
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