Thanks.
Yes, I was wondering when Ken mentioned the camera(maybe it still looked too much like blocking).
I join a clip with a little more progress. I have a question concerning the second camera. I tried to add
a temporary light that I would delete before commiting the cho, because it is so dark in shaded view,
that you can't judge the result, but it seems adding a light in the cavern doesn't change anything at all.
Is there a trick for inserting a temporary working light?
Click to view attachmentA few observations on the new"modus operandi". Please don't read this as critic, just observations
from one the first person animating a blocked scene with the new system.
First, I was surprised how much was already done(well done though). I tought continuity issues meant mostly
camera cuts, and character placement and pose at beginning and end of those cuts. I wonder if all keyframers
will have the same approach to blocking.
I know all the cho's won't have 1800 frames like the one I am working on, but I can see you need quite a bit
of experience to understand what has been done and how it was done, I would have been puzzled a few years ago.
For example there are 2 choreography actions and 5 actions for the captain alone, so you need to understand where
to insert those new keyframes. The layering is clear to me but it is one thing to think about if you are going to encourage
newcomers to animate in SO.
Also, if too much keyframes are already done, it could feel like a day at work, if even blinks and eye targets are done,
not much fun and creativity involved. Now I am exagerating, but it could end up more or less inexperienced animators
cleaning up experienced animators. It can be intimidating for some. Is there some thread where you have clear rules for blocking?
Again, I am not complaining, just adding some feedback, since we are in an early stage of animation.
Actually I am quite enthousiastic with has been done and what is coming up with SO. New models are great,
the Squetch rig is awesome, and animating more organized.
Michel