May be this is something everybody knows about and only I am the one who didnt know, but did you know that A:M has a realtime-displacement-view in the viewport?
I did the following: I wanted to test the "Export Projection"-Feature I recently found by a post of caroline (if I am not wrong.).
So I made a simple shape, exported it to 3dPainter and used the automatic tiling-feature of 3dpainter to map it. Now I went to projectionmode, exported it to Photoshop and in Photoshop, I added noise through a filter.
I saved and back in A:M I changed the map to "displacement".
Next I went to shadedmode and raised the subdivision level to the maximum. I got this image here.
Image-Link
This is a wonderful feature. This would make it possible to use 3d-painter as ZBrush is used to add small details to the models by painting displacementmaps in 3dpainter in Realtime within the viewport!!!
I went back to 3dpainter, but it cant display them till now. But maybe in future? It would be very very cool!
See you
*Fuchur*
PS: Another example...
It is a little bit more precise and you can see what is possible there:
Example 2 - A simple face
