kwhitaker
Jul 26 2008, 07:09 PM
Click to view attachment thanks Martin, i get so evolved in the animation, it's good to take a break and see all the great work, that all you other artist and animators have done. I am looking for a way to put low misty fog in the next scene, because the elves are going into the swampy part of Dreadwood's forest. I've been playing around with smoke, but I wonder if their is a better way. thanks for any help. Katt
martin
Jul 26 2008, 07:16 PM
QUOTE(kwhitaker @ Jul 26 2008, 08:09 PM)

I am looking for a way to put low misty fog in the next scene, because the elves are going into the swampy part of Dreadwood's forest. I've been playing around with smoke, but I wonder if their is a better way.
Try a Volumetric Effect. Use a Rectangular shape (Sun), and pull the corners of the bounding volume where you want the low-lying mist to be.
Mark (mtpeak2) Skodacek did some GREAT eerie mist for Yoop's Castle in TWO - ask him.
martin
Jul 26 2008, 07:36 PM
Katt, you might want to run a blog in the "Special Topics" area here on the forum. I'm sure other people would like to follow your movie-making experience.
kwhitaker
Jul 27 2008, 05:56 AM
QUOTE(martin @ Jul 26 2008, 07:16 PM)

QUOTE(kwhitaker @ Jul 26 2008, 08:09 PM)

I am looking for a way to put low misty fog in the next scene, because the elves are going into the swampy part of Dreadwood's forest. I've been playing around with smoke, but I wonder if their is a better way.
Try a Volumetric Effect. Use a Rectangular shape (Sun), and pull the corners of the bounding volume where you want the low-lying mist to be.
Mark (mtpeak2) Skodacek did some GREAT eerie mist for Yoop's Castle in TWO - ask him.
Thank you Martin, i'll give that a try, and i'll check with Mark Skodacek
mtpeak2
Jul 30 2008, 05:43 PM
Katt, can you post a screen shot of the set you need the misty fog?
kwhitaker
Jul 31 2008, 10:50 AM
QUOTE(mtpeak2 @ Jul 30 2008, 05:43 PM)

Katt, can you post a screen shot of the set you need the misty fog?
Mark is this what you had in mind with the screen shot, i wanted smokie mist , it put the force on 80 rate of emission 500 and thickness18, haha not working,

any suggestions thanks katt
mtpeak2
Aug 2 2008, 05:48 AM
I'll see if I can come up with something for you.
mtpeak2
Aug 2 2008, 10:38 AM
Ok, I spent some time messing with a sprite material and this is what I have so far. Mind you, this is a 1 pass render. Let me know if this is the look you want.
Kamikaze
Aug 3 2008, 05:00 AM
I like it a lot!, share the setting / setup? What turbulence did you use?
kwhitaker
Aug 3 2008, 06:38 AM
QUOTE(mtpeak2 @ Aug 2 2008, 10:38 AM)

Ok, I spent some time messing with a sprite material and this is what I have so far. Mind you, this is a 1 pass render. Let me know if this is the look you want.
hum..it can't get it to open, couse i've tried to upload a clip to youtube and could not do it "something to do with high speed internet " i still have dial up here in the Maine woods", any chance a screen shot. i.m sure its great, do you have skpe, zip it send it thanks katt
mtpeak2
Aug 3 2008, 06:50 AM
I'll post a render shortly.
Yes I have skype, (mtpeak2).
[EDIT] Here's the render.
kwhitaker
Aug 3 2008, 08:46 AM
QUOTE(mtpeak2 @ Aug 3 2008, 06:50 AM)

I'll post a render shortly.
Yes I have skype, (mtpeak2).
[EDIT] Here's the render.
that is awesome, you used sprites, how did you do it , so cool mine katttt4384
mtpeak2
Aug 3 2008, 09:42 AM
Mike, I use the smoke material from the AM cd. The settings I used probably wouldn't mean much, most of them depend on scale of the model. The main thing is to lower the initial velocity, gravity and spin to minimize the sprite movement.
mtpeak2
Aug 3 2008, 04:09 PM
Here's a scene I help Katt with the mist.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.