QUOTE(KenH @ Jul 30 2008, 09:56 AM)

Ah, don't delete anything. It's just for future reference.
QUOTE
What would be the key poses for creeping through the door and peering in Scarecrow's door?
For example, when tinman looks through the door to see the crow, it might be (think of these poses as holding for several seconds until the next one):
No Tinman in door
Tinmans head pops out
He looks straight ahead
He looks back
He looks in the direction of the door to see the crow go in.
We're just defining the timing and main poses before filling in the interpolation. (But as I say, you can animate it if you like).
Leave out the second Tinman. AM can handle it (normally)....we'll get the kinks worked out. Another tinman just complicates things.
Here's a definition of blocking:
http://en.wikipedia.org/wiki/Blocking_(animation) Well I was close at the beginning anyway.
If you look at the key poses, I added an anticipation by having Tin's hand popping in as my first pose for him.
I set up the key poses like this:
Door closed (crow in shot flying towards the camera in the distance on a path).
Door open (crow is closer but not at the door where Tin is about to enter).
Tin's hand pops in
Tin's fingers rest on the door frame
Tin leans in looking straight (sees the crow from the corner of his eye to his right)
Tin looks at the crow to the left (following it with his head as the crow flies off screen left)
Tin ends his stare with his head turned to the left looking perplexed.
Camera cuts to view of Scarecrow's door slightly open
Crow flies in from screen right (on path) swooping into Scarecrow's room.
Camera cuts back to Tin with slight perplexed look.
(here's where I added too many key poses)
I blocked all key action poses for entering into the hall to the creeping walk.
Camera cuts back to same view of Scarecrow's door.
Tin creeps into the shot from screen right (on a path).
(again I blocked all action poses instead of a single main pose)
Tin rests his hand on Scarecrow's door frame as he peers in.
I just though of how to make the shot work smoothly.I still use 2 Tin shortcuts but instead of trying to match up the pose. Have the change happen at the camera change.
For example:
I have it now where Tin1 is constrained to the path but the enforcement is set to 0. Tin1 is then posed to peek through the door to see the crow. I then have the camera change. Once the camera changes, I set the "constrain to path" enforcement to 100 with the sneek action loaded. This works perfectly.
Right after the camera change, Tin1 smoothly constrains to the path and does the sneek action. At the end of the path, I tried to set the enforcement to 0 again and go back to the chor action but (for some reason) it wouldn't do it. This is where I added Tin2 to finish the shot by having him stop and peer in Scarecrow's room.
The problem with doing this (as you know) is that during the process of perfecting the timing, offsetting, etc, those poses won't match up.
I have Tin1 only do the peeking in to see the crow and creeping out of the doorway heading up the hall till the camera cuts. Then have Tin2 constrained to the path and finish the animation, I think that will work.
Now both poses for Tin1 and Tin2 can be perfected and not have any issues.
I believe there's no problem going from chor action to path action or path action to chor action but problems arise when you try to go back (I.E chor action to path action and back to chor action).
There is a third way and that is to create an action of Tin peering in and place it at the end of the path action but I think that would take more time to do than just change where Tin1 and Tin2 play out the shot.
I'll try it tonight.
George